Motley Crew
Though every motley is unique, they share much in common and find comfort in each other’s company. What develops from there is a loving community that is accepting of all types of people, embracing exiles, outcasts, and anyone else who seeks a peaceful life. Motley collectives may be permanent settlements or nomadic caravans, but no matter what form they take, all collectives value cooperation. In a motley collective, each member’s peculiarity is turned into a strength. Someone with a monstrous pincer, for example, might help prepare pelts and construct dwellings, while a person with keen senses acts as a scout or guard. Those raised in a motley collective often make excellent adventurers, as they are quick to recognize able allies and opportunities that others would pass over.
Characters raised in a motley crew share a variety of traits in common with one another.
Expert Cooperator. When you use the Help action to aid another creature make an ability check, they also gain an expertise die .
Mimicry. You can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful Insight check against a DC of 8 + your proficiency bonus + your Wisdom modifier.
Steady Nerves. You are immune to the rattled condition.
Motley Weapon Training. You have proficiency with the light hammer, maul, warhammer, and war pick.
Superior Darkvision. You are used to living in the dark and can see further in darkness and dim light than others of your kind. You have darkvision out to a range of 60 feet. If you already had darkvision, its range increases to 120 feet instead.
Languages. You can speak, read, write, and sign Common and Undercommon.