Presents for Goblins
The winter solstice brings with it a desire for warmth, good company, and good food. The longest, coldest day of the year often coincides with holidays celebrating light, family, thankfulness, and generosity. This is no different for medieval fantasy peoples.
The snow-covered town of Revelleschafte prepares for its holiday of All’s Giving Day (or another fantasy holiday appropriate to your campaign setting), a day where all folk feast and exchange gifts with one another. For many, it’s the happiest day of the year. But this year, it’s a nightmare. This year, goblins want that holiday. Goblins want the feasts, the drinks… and especially the presents.
Note: This adventure is a humorous romp, and may not be suitable for all campaigns.
Presents for Goblins, by Kiel Chenier, is a holiday romp: an adventure that takes the winter holiday season and pairs it with vicious and strange little monsters hell-bent on ruining everyone’s fun. It takes inspiration from Dr. Seuss’ How the Grinch Stole Christmas (1966) and Joe Dante’s Gremlins (1984), as well as a little bit of Jim Henson’s Labyrinth (1986).
An adventure for characters of 3rd-5th level.
- Beginning the Adventure
- The Miremuck Goblins
- The Town of Revelleschafte
- The Abandoned Mine
- Conclusion