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Village Farmstead

Village Farmstead

This simple farm doesn’t yield any income but it does provide food for its owner, the people that work the fields, and their families.

Farmstead
Stronghold Type: Farm
Size: 30 acres (Grade 4, rural)
Quality: Frugal
Features: -
Total Cost: 7,500 gold
Prestige Bonus: +1
Staff: 6

 

Wilverley Castle

Wilverley Castle

Wilverley Castle is a luxurious bastion located on an island off the coast of Risur. Lavishly appointed with the most expensive materials, it is a remote and secure place of relaxation for the king and his senior attendants. The castle has a garrison of 300 soldiers.

Castle
Stronghold Type: Castle
Size: 60,000 square feet (Grade 6)
Quality: Luxurious
Features: Island, garrison
Total Cost: 720,000 gold
Prestige Bonus: +5
Staff: 600 and 6 followers (cook, interpreter,
minstrel, porter, smith, squire); garrison 300 (15
veterans, 1 knight)

 

Monastery of Two Winds

Monastery of Two Winds

The trek to this isolated place of martial learning is arduous to ensure that only the most dedicated warriors are found practicing inside it.

Monastery
Stronghold Type: Training Hall
Size: 35,000 square feet (Grade 5)
Quality: Average
Features: Mountaintop
Total Cost: 105,000 gold
Prestige Bonus: +4
Staff: 70

 

Thief King's Guildhouse

Thief King's Guildhouse

A lair hidden beneath the facade of a weavers’ guild, this is the stronghold of the local kingpin. A few dozen rooms contain quarters for thieves and smugglers, plus warehousing space for all manner of ill-gotten goods. This criminal enterprise generates 36,000 gold per year in income.

Guildhouse
Stronghold Type: Guildhouse
Size: 30,000 square feet (Grade 5)
Quality: Average
Features: Disguised, income, underground
Total Cost: 360,000 gold
Prestige Bonus: +5
Staff: 60 and 6 followers (2 bodyguards, 4 footpads)

 

Healer's Temple

Healer's Temple

Many of the services rendered by the novice healers in this temple are given out for free, leaving them only enough coin to live on.

Healer's Temple
Stronghold Type: Temple
Size: 7,500 square feet (Grade 3)
Quality: Frugal
Features: -
Total Cost: 3,75
Prestige Bonus: +0
Staff: 0

 

Horse King's Meadhall

Horse King's Meadhall

Although once a grand place that welcomed many traveling adventurers, the ruler of this formerly proud royal residence has slowly fallen ill and the counsel of his advisors has left much of his home to fall to ruin (reducing its size and quality after years of neglect as the grounds become more dilapidated).

Horse King's Meadhall
Stronghold Type: House
Size: 2,500 square feet (Grade 2)
Quality: Frugal
Features: -
Total Cost: 1,250 gold
Prestige Bonus: +1
Staff: 2

 

Minas Curath

Minas Curath

This massive tower juts out from the mountainside it is built into, its shadow falling on the winding streets of homes its mighty walls defend.

Minas Curath
Stronghold Type: Castle
Size: 200,000 square feet (Grade 7)
Quality: Average
Features: -
Total Cost: 200,000 gold
Prestige Bonus: +4
Staff: 400 and 4 followers (squire, minstrel,
porter, cook)

 

Halfling Shire Home

Halfling Shire Home

Although this is a hole in the ground it’s not nasty, dirty, wet, filled with the ends of worms, sand, or even bare—it’s quite comfortable, well-furnished, and has plenty to eat within.

Halfling Shire Home
Stronghold Type: House
Size: 1,500 square feet (Grade 2)
Quality: Average
Features: Underground
Total Cost: 4,50
Prestige Bonus: +2
Staff: 15

 

Gray Mage's Tower

Gray Mage's Tower

This imposing spire of sturdy bricks is home to apprentices and assistants that catalog, prepare, preserve, and store magical reagents for its mysterious owner (who is rarely home but always arrives precisely when they mean to return).

Mage's Tower
Stronghold Type: Laboratory
Size: 25,000 square feet (Grade 4)
Quality: Luxurious
Features: -
Total Cost: 50,000 gold
Prestige Bonus: +3
Staff: 250 and 2 followers (apothecary, porter)