Elusive Maneuvering
Elusive Maneuvering
You are ever-present in the moment, allowing you to evade foes with ease.
You take the Dash or Disengage action (1 point) or the Dodge action (2 points) as a bonus action.
Gunner’s Focus
Gunner’s Focus
Bringing a heightened focus to the gunner’s seat, you can make a difficult shot seem easy.
You make an attack using a vehicle’s direct fire or indirect fire weapon with advantage.
Blind Stance
Blind Stance
Even when you can’t see, you are able to sense your environment.
While in this stance you have blindsight to a range of 30 feet, and you are immune to the blinded condition.
Anticipated Intercept
Anticipated Intercept
You intuit your enemy’s movements and hamper them.
When you see a creature start to use its movement, you can use your reaction to move up to your Speed to a square 5 feet from where it started its movement. The creature makes a Wisdom saving throw or its Speed is reduced to 0 for the remainder of its turn.
Always Prepared
Always Prepared
You are always looking for the right opportunity.
You take the Ready action as a bonus action.
Total Dismemberment
Total Dismemberment
With a flurry of lightning-fast cuts, you sever all of your opponent’s limbs.
Make an attack against a creature within reach with a starglaive blade or polearm. This attack bypasses the target’s resistance to damage, but its immunity to damage is unchanged. Your attack is made at disadvantage.
Unstoppable Attack
Unstoppable Attack
Your attacks are ferocious enough that nothing can stop them.
Attacks you make with a starglaive bypass immunity to its damage until the start of your next turn.
Reeling Strike
Reeling Strike
With a gesture, you telekinetically pull a distant foe towards you and strike them with your starglaive.
One target you can see or sense within 30 feet makes a Strength saving throw or is pulled towards you until it hits a stationary barrier (e.g. a wall or force field) or is within reach of your melee attacks. If the target ends up within reach of your melee attacks, you immediately take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.
Deflect Missile
Deflect Missile
You block a missile and direct it back at your attackers.
Sever Limb
Sever Limb
With a swift, clean blow you sever the limb of your opponent.
Make an attack against a creature within reach with a starglaive blade or polearm. This attack bypasses the target’s resistance to damage, but its immunity to damage is unchanged. Your attack is made at disadvantage. On a hit you cleanly sever one of the target’s limbs and the target takes an additional 1d10 psychic damage. In addition, the creature suffers a level of strife. The limb is not severed if the target has immunity to the weapon’s damage or the creature is two or more sizes larger than you.