Stun Stick
Stun Stick
These hand-held devices deliver a powerful electric current that temporarily disrupts the target’s neuromuscular autonomy. A target damaged by a stun stick makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn.
A target that fails the saving throw by 5 or more is stunned instead of rattled.
Sonic Maul
Sonic Maul
This heavy hammer delivers a thundering boom when it strikes its target.
Shock Mace
Shock Mace
A medium-sized weapon consisting of a handle ending with a ball or other shaped head. The head is electrified.
Mono-Whip
Mono-Whip
Spools of monomolecular wire affixed to a thin handle, mono-whips slice neatly through organic and inorganic matter alike.
Longspear
Longspear
A basic weapon, the longspear is a simple duranium shaft tipped with a pointed blade.
Plasma Sword
Plasma Sword
A plasma sword is a superheated blade, reminiscent of a psyknight’s starglaive – although not as potent.
Electro Halberd
Electro Halberd
This polearm sports an electrified blade.
Dueling Sword
Dueling Sword
Well-crafted and usually individually designed, dueling swords are often ceremonial – however many cultures still regard hand-to-hand combat as an honorable way to resolve disputes.
Combat Knife
Combat Knife
These simple, mass-manufactured duranium blades are sturdy and practical, often carried by military forces as a backup weapon.
Combat Chainsaw
Combat Chainsaw
Unlike the tools designed for industry or personal use, combat chainsaws are meant for war. When you make a damage roll with the weapon, if either of the dice result in a 4, you can roll an additional d4 and add the result to the total damage dealt.
Heavy (STR 13+)