Security Camera
Security Camera
Body Swap Gas
Body Swap Gas
Neurotoxin Gas
Neurotoxin Gas
Laser Grid
Laser Grid
Forcefield
Forcefield
Minefield
Minefield
Caltrop Mines
Caltrop Mines
Active Defense Door
Active Defense Door
Blast Door
Blast Door
Sci-Fi Journey Encounters
Sci-Fi Journey Encounters
The following encounters are all suited to a science-fiction setting. For encounters including magical creatures and challenges, see Trials and Treasures . Creatures with no source noted can be found in Chapter 8: Alien Bestiary.
Sci-Fi Exploring Tier 0
1-3. 1 or 2 combat drones
4-6. 1 or 2 stunner drones
9-12. 1d4 + 1 gruknka tadpoles
13-15. 1d4+1 leech creepers
16-18. Swarm of leech creepers
19-21. 1 or 2 mindspore mushrooms
21-23. 2-3 ravix
24-26. Swarm of ravix pups
27-28. 1 or 2 telethars
29-30. 1 or 2 trubbies
31-32. 1 serviceskull
33-34. 1 imprinted host (smuggler)
35-36. 1 void wisp
37-38. 1 or 2 apes (Monstrous Menagerie)
38-39. 1 voidmaw
40-41. 1 kech (Monstrous Menagerie)
42-43. 1 xenid egg or larva
44-45. 1 raptor (Monstrous Menagerie)
46-48. 1 enforcer
49-51. 1d4+1 ruffians
52-54. 1 or 2 commandos
55-57. 1 or 2 dire wolves (Monstrous Menagerie)
58-60. Blinding blizzard (Trials & Treasures)
61-63. Falling net (Trials & Treasures)
64-66. Hail storm (Trials & Treasures)
67-69. Landslide (Trials & Treasures)
70-80. 1 gray ooze (Monstrous Menagerie)
81-90. Social encounter
91-00. Travel scenery
Sci-Fi Exploring Tier 1
1-2. 3 or 4 combat drones
3-4. 1 or 2 flamethrower, mortar, or shield drones
5-6. 1 or 2 sentry droids
7-8. 1d2+1 raptors (Monstrous Menagerie)
9-10. 1 triceratops (Monstrous Menagerie)
11-12. 1 gruhnka hunter
13-15. 1 or 2 hollow folk
16-18. 1 karthog
19-21. 1 giant leech creeper
22-24. 3 or 4 mindspore mushrooms
25-27. 1 mnemon
28-30. 1 longtongue ravix with 4 ravix
31-32. 3 or 4 telethars
33-34. 1d2 + 1 void wisps
35-36. 1 giant scorpion (Monstrous Menagerie)
37-39. 1 void ghost
40-42. 2 voidmaws
43. 1 voidmaw alpha
44-45. 1d4+1 kech (Monstrous Menagerie)
46. 1 gibbering mouther (Monstrous Menagerie)
47. 1 or 2 xenid stranglers
48-49. 1 or 2 bounty hunters
50. 1 contract killer
51-52. 1 grick (Monstrous Menagerie)
53. 1 khalkos spawn (Monstrous Menagerie)
54-55. 1 warstorm
56-57. 1 agent
58-59. 1 mirage monster (Monstrous Menagerie)
60-61. 1 decoyskull or spyskull
62-63. Thunderstorm (Trials & Treasures)
64-66. 1 tentacle tree (Monstrous Menagerie)
67-69. 1 yeti (Monstrous Menagerie)
70-80. 1 black pudding (Monstrous Menagerie)
81-90. Social encounter
91-00. Travel scenery
Sci-Fi Exploring Tier 2
1-3. 1 processor drone with 1 or 2 flamethrower, mortar, or shield drones and 3 sentry droids
4-6. 1d4 + 1 gruhnka hunters, each with one psionic mutation
7-9. 3 hollow folk
10-11. 1 id puppeteer fleeing id puppet
12-13. 2 or 3 karthogs
14-15. 2 karthogs riding triceratops (Monstrous Menagerie)
16-17. 1 flesh guardian (Monstrous Menagerie)
17-18. 4 longtongue ravix
19-21. 1 wild taurax
22-23. 1d6 + 4 telethars
24. Plague of trubbies
25-26. 1d2+1 giant scorpions (Monstrous Menagerie)
27. 1d2 + 1 void ghosts
28-29. 1 giant grick (Monstrous Menagerie)
30-32. 3 voidmaws and 1 voidmaw alpha
33-34. 1 tyrannosaurus rexes (Monstrous Menagerie)
35-36. 1 rock dragon (Monstrous Menagerie)
37. 2 or 3 xenid hunters
38-39. 3 bounty hunters
40-41. 1 underworld boss with 3 enforcers
42. 1 khalkos (Monstrous Menagerie)
43-44. 1 inquisitor captain
45. 1 or 2 elementals (Monstrous Menagerie)
46-47. 4 marines
48-49. 1 otyugh (Monstrous Menagerie)
49-50. 1 shambling mound (Monstrous Menagerie)
51-52. 1 or 2 battle psions
53-54. 1 psionic knight
55-56. 1d4+1 khalkos spawn (Monstrous Menagerie)
57-58. 1 murmuring worm (Monstrous Menagerie)
59-60. 1 sand ray (Monstrous Menagerie)
60-61. 1-2 thunderbirds (Monstrous Menagerie)
62-63. Caltrop mines
64-65. Marsh gas (Trials & Treasures)
66-67. Minefield
68-69. Radiation storm
70-71. 2 assaultskulls
72-74. Psychic storm
75-77. Sandstorm (Trials & Treasures)
78-80. Sinkhole (Trials & Treasures)
81-90. Social encounter
91-00. Travel scenery
Sci-Fi Exploring Tier 3
1-3. 1 giant ape (Monstrous Menagerie)
3-6. 1d6 + 3 gruhnka hunters, each with the “4” psionic mutation and two random
6-9. 1 id puppetmaster with id puppet
10-12. 1 praetor
13-15. 1 xenid queen
16-18. 1 bounty hunter with inquisitor captain
19-21. 1 battle psion with 3 marines
22-24. 1 psionic blackguard
25-27. 1 sand worm or ice worm (Monstrous Menagerie)
28-30. 2 psionic knights
31-33. 2 inquisitor captains
34-36. 2 captains riding war taurax
36-38. 1 supermutant rust monster (Monstrous Menagerie)
39-41. 4 yetis (Monstrous Menagerie)
42-44. 2 khalkoi (Monstrous Menagerie)
45-47. 2 sand rays (Monstrous Menagerie)
48-50. 3 wyverns (Monstrous Menagerie)
51-53. 1 iron guardian (Monstrous Menagerie)
54-56. 1 or 2 ur-otyughs (Monstrous Menagerie)
57-59. 1 or 2 giant elementals (Monstrous Menagerie)
60-62. 2 rock dragons (Monstrous Menagerie)
63-65. 2 cloakers (Monstrous Menagerie)
66-68. 1 elder black pudding (Monstrous Menagerie)
69-71. 1 invisible render (Monstrous Menagerie)
72-74. 1 gelatinous wall (Monstrous Menagerie)
75-77. Endless plummet (Trials & Treasures)
78-80. Choking smoke (Trials & Treasures)
81-90. Social encounter
91-00. Travel scenery
Sci-Fi Exploring Tier 4
1-4. 1 behemoth tyrant
5-8. 1 praetor (possessing underworld boss) with 4 enforcers and 4 ruffians
9-12. 4 or 5 wild tauraxes
13-16. 1 xenid queen with 3 xenid hunters
17-20. 2 psionic blackguards
21-24. 1 inquisitor captain with 3 warstorms
25-28. 2 praetors
29-32. 2 supermutant rust monsters (Dungeon Delver’s Guide)
33-36. 6 marines with 1 inquisitor captain
37-40. 3 khalkoi with 4 to 6 khalkos spawn (Monstrous Menagerie)
41. 1 tarrasque (Monstrous Menagerie)
42-45. 2 iron guardians (Monstrous Menagerie)
46. 1 dark lord
47-50. 1 draconic horror
51-54. 1 elysian
55-58. 1 master assassin * (Monstrous Menagerie)
59-62. 1 or 2 remorhaz (Monstrous Menagerie)
63-67. Forest fire (Trials & Treasures)
68-72. Sunspots ** (Trials & Treasures)
73-77. 4 rock dragons (Monstrous Menagerie)
78-80. 2
sand worms
or
ice worms
(Monstrous
Menagerie)
81-90. Social encounter
91-00. Travel scenery
* The master assassin wields a laser rifle instead of a crossbow
** Instead of magic, the sunspots affect psionics