Push Thought
Push Thought
Creatures that cannot be charmed are immune to this power. Suggest an activity phrased in a sentence or two. The target is psychically influenced to follow that course of activity. The suggestion must be worded to sound reasonable. Asking the target to perform an action that is obviously harmful to it ends the effect of this power.
The target carries out the activity suggested by you as well as it can. The effect of this power ends early once the target has carried out the activity.
Psyshield
Psyshield
A buckler made of pure psychic energy forms on your forearm, lasting for the duration. The bucker counts as a light shield with the hands-free property. You are considered proficient with the buckler. The power’s effect ends early if you sacrifice the shield (see Shielding in Chapter 3: Equipment).
Surge. You can spend +1 psionic point to form a medium shield with the rebounding property, a heavy shield, or a tower shield instead [requires power rating III].
Psychic Barrier
Psychic Barrier
You create a psychic barrier which blocks extrasensory intrusion. While the power remains active, no clairsentience power can view, sense, or detect the area covered.
Surge. You can spend +1 psionic point to put the barrier in place for the duration of a long rest [requires power rating IV].
Psychometry
Psychometry
You learn a single piece of important information from an object you touch or a location you are in. The size of the location is at the discretion of the Narrator, but is usually not bigger than a single room.
Psychic Thrust
Psychic Thrust
You push a target with pure psychic energy. Make a psionic attack roll against the target’s armor class. On a hit you deal 1d4 force damage and push the target 10 feet. Creatures or objects of size Huge or larger, or objects that are anchored (such as doors) are not pushed, but they still take the damage.
Surge. You can spend +1 psionic point to increase the push effect to 10 feet, and +2 psionic points to affect Huge creatures.
Psychic Touch
Psychic Touch
You sense the presence of psychic energies and psionic activities within an object or creature you can touch. You automatically know if the creature or object has been psychically altered or imbued with psychic energy.
Surge. You can spend +1 psionic point to determine the psionic discipline the creature or object has been imbued with.
Psychic Resuscitation
Psychic Resuscitation
You pour psionic energy into a creature which has died in the last hour. The target returns to life with full hit points, and is cured of any wounds, poisons or diseases it had at the time of death.
The target has 4 levels of fatigue and 4 levels of strife when it wakes. In addition, you also gain 2 levels of fatigue.
The stress on the target’s physiology is intense; a creature can only be revived with this power once per year.
Surge. You can spend +2 psionic points to resuscitate creatures which have died in the last 24 hours.
Psionic Reflection
Psionic Reflection
You attempt to interrupt a creature in the process of manifesting a psychic power, redirecting it at a target of your choosing. The power’s level must be less than your power rating. Make a manifesting ability check (DC 10 + the power’s level). On a success, you can choose a new target for the creature’s power within the power’s range.
If the creature spent any surge points to manifest its power, you must spend an equivalent number of points to reflect it, otherwise this power fails.
Psionic Disruption
Psionic Disruption
You attempt to interrupt a creature in the process of manifesting a psychic power, dissipating the energy used. If the power’s level is greater than your power rating, the psionic disruption fails and has no effect. If the power’s level is equal to or less than your power rating, make a manifesting ability check (DC 10 + the power’s level). On a success, the creature’s power fails and has no effect.
Project Objects
Project Objects
You lift several pebble-sized objects within range and hurl them with your mind. Make a ranged psionic attack with the objects against a target within range. On a hit, the target takes bludgeoning damage equal to 1d6 + your manifesting ability modifier.
The base damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Surge. You can spend +1 psionic point to target an additional creature or object within 30 feet of the first target [requires power rating II].