Skip to main content

Searing Equation

Searing Equation

-level (
)
Duration:

You briefly go into a magical trance and whisper an alien equation which you never fully remember once the spell is complete.

Secret Chest

Secret Chest

-level (
)
Duration:

You stash a chest and its contents on the Ethereal Plane. To do so, you must touch the chest and its Tiny replica. The chest can hold up to 12 cubic feet of nonliving matter. Food stored in the chest spoils after 1 day.

While the chest is in the Ethereal Plane, you can recall it to you at any point by using an action to touch the Tiny replica. The chest reappears in an unoccupied space on the ground within 5 feet of you. You can use an action at any time to return the chest to the Ethereal Plane so long as you are touching both the chest and its Tiny replica.

Shatter

Shatter

-level (
)
Duration:

An ear-splitting ringing sound emanates through the area. Creatures in the area take 3d8 thunder damage.

Shattering Barrage

Shattering Barrage

-level (
)
Duration:

You create three orbs of jagged broken glass and hurl them at targets within range. You can hurl them at one target or several.

Shocking Grasp

Shocking Grasp

-level (
)
Duration:

Electricity arcs from your hand to shock the target.

Spare the Dying

Spare the Dying

-level (
)
Duration:

A jolt of healing energy flows through the target and it becomes stable.

Stone Shape

Stone Shape

-level (
)
Duration:

You reshape the target into any form you choose. For example, you could shape a large rock into a weapon, statue, or chest, make a small passage through a wall (as long as it isn’t more than 5 feet thick), seal a stone door shut, or create a hiding place. The target can have up to two hinges and a latch, but finer mechanical detail isn’t possible.

Storm Kick

Storm Kick

-level (
)
Duration:

You must be able to move in order to cast this spell. You leap into the air and flash across the battlefield, arriving feet-first with the force of a thunderbolt.

Sunburst

Sunburst

-level (
)
Duration:

Oozes and undead have

Teleport

Teleport

-level (
)
r
Duration:

You teleport the targets instantly across vast distances. When you cast this spell, choose a destination. You must know the location you’re teleporting to, and it must be on the same plane of existence.

Teleportation is difficult magic and you may arrive off-target or somewhere else entirely depending on how familiar you are with the location you’re teleporting to. When you teleport, the Narrator rolls 1d100 and consults Table: Teleport Familiarity.

Familiarity is determined as follows:

r
This spell may be cast as a ritual