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Dancing Lights

Dancing Lights

-level (
)
Duration:

You create up to four hovering lights which appear as torches, lanterns, or glowing orbs that can be combined into a glowing Medium-sized humanoid form. Each sheds dim light in a 10-foot radius.

You can use a bonus action to move the lights up to 60 feet so long as each remains within 20 feet of another light created by this spell. A dancing light winks out when it exceeds the spell’s range.

Druidcraft

Druidcraft

-level (
)
Duration:

You call upon your mastery of nature to produce one of the following effects within range:

Fire Bolt

Fire Bolt

-level (
)
Duration:

You cast a streak of flame at the target. Make a ranged spell attack. On a hit, you deal 1d10 fire damage. An unattended flammable object is ignited. 

This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Friends

Friends

-level (
)
Duration:

Once before the start of your next turn, when you make a Charisma ability check against the target, you gain an expertise die. If you roll a 1 on the ability or skill check, the target realizes its judgment was influenced by magic and may become hostile.

Grapevine

Grapevine

-level (
)
Duration:

Range: Special (100 miles)

You cause a message in Druidic to appear on a tree or plant within range which you have seen before. You can cast the spell again to erase the message.

 

Guidance

Guidance

-level (
)
Duration:

The target may gain an expertise die to one ability check of its choice, ending the spell. The expertise die can be rolled before or after the ability check is made.

Light

Light

-level (
)
Duration:

Until the spell ends, the target emits bright light in a 20-foot radius and dim light an additional 20 feet. Light emanating from the target may be any color. Completely covering the target with something that is not transparent blocks the light. The spell ends when you use an action to dismiss it or if you cast it again.

Mage Hand

Mage Hand

-level (
)
Duration:

A faintly shimmering phantasmal hand appears at a point you choose within range. It remains until you dismiss it as an action, or until you move more than 30 feet from it.

You can use an action to control the hand and direct it to do any of the following: 

  • manipulate an object.
  • open an unlocked container or door.
  • stow or retrieve items from unlocked containers.

The hand cannot attack, use magic items, or carry more than 10 pounds.

Mending

Mending

-level (
)
Duration:

You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The break must be smaller than 1 foot in all dimensions. The spell leaves no trace that the object was damaged.

Magic items and constructs may be repaired in this way, but their magic is not restored. 

You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.

Message

Message

-level (
)
Duration:

You point and whisper your message at the target. It alone hears the message and may reply in a whisper audible only to you.

You can cast this spell through solid objects if you are familiar with the target and are certain it is beyond the barrier. The message is blocked by 3 feet of wood, 1 foot of stone, 1 inch of common metals, or a thin sheet of lead.

The spell moves freely around corners or through openings.