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Antimagic Zone

Antimagic Zone

-level (
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Duration:

A permanent, immovable zone of antimagic fills the area, suppressing all magical effects within it. At the Narrator’s discretion, sufficiently powerful artifacts and deities may be able to ignore the zone’s effects. The zone is dispelled only if more than 10 percent of its area overlaps with that of another antimagic zone spell (which is also dispelled).

Astral Projection

Astral Projection

-level (
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Duration:

Until the spell ends, the targets leave their material bodies (

Foresight

Foresight

-level (
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Duration:

You impart the ability to see flashes of the immediate future.

Forest Army

Forest Army

-level (
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Duration:

While casting and concentrating on this spell, you enter a deep trance and awaken an army of trees and plants within range. These plants rise up under your control as a grove swarm and act on your initiative. Although you are in a trance and deaf and blind with regard to your own senses, you see and hear through your grove swarm’s senses. You can command your grove swarm telepathically, ordering it to advance, attack, or retreat. If the grove swarm enters your space, you can order it to carry you.

Gate

Gate

-level (
)
Duration:

You create a magic portal, a door between a space you can see and a specific place on another plane of existence. Each portal is a one-sided circular opening from 5 to 25 feet in diameter. Entering either portal transports you to the portal on the other plane. Deities and other planar rulers can prevent portals from opening in their domains.

Imprisonment

Imprisonment

-level (
)
Duration:

You utter the target's name and attempt to bind them for eternity. On a successful save, a target is immune to any future attempts by you to cast this spell on it. On a failed save, choose from one of the forms of bindings below (each lasts until the spell ends).

Mass Heal

Mass Heal

-level (
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Duration:

Healing energy erupts from your steepled hands and restores up to 700 hit points between the targets.

Meteor Swarm

Meteor Swarm

-level (
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Duration:

Range: Special (1 mile)

Area: Four 40-foot radius spheres

Scorching spheres of flame strike the ground at 4 different points within range. The effects of a sphere reach around corners. Creatures and objects in the area take 14d6 fire damage and 14d6 bludgeoning damage, and flammable unattended objects catch on fire. If a creature is in the area of more than one sphere, it is affected only once.
 

Power Word Kill

Power Word Kill

-level (
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Duration:

With but a word you snuff out the target’s life and it immediately dies. If you cast this on a creature with more than 100 hit points, it takes 50 hit points of damage.

Prismatic Wall

Prismatic Wall

-level (
)
Duration:

Area: 15-foot radius sphere, or 90-foot long wall that is 30 feet high and 1 inch thick

You create a nontransparent barrier of prismatic energy that sheds bright light in a 100-foot radius and dim light for an additional 100 feet. You and creatures you choose at the time of casting are immune to the barrier’s effects and may pass through it at will. 

The barrier can be created as either a vertical wall or a sphere. If the wall intersects a space occupied by a creature the spell fails, you lose your action, and the spell slot is wasted.  

Raise Hell

Raise Hell

-level (
)
Duration:

Area: Up to a 300-foot sphere

Shapechange

Shapechange

-level (
)
Duration:

You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an undead or a construct, and it must be a creature you have seen.

Time Stop

Time Stop

-level (
)
Duration:

You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

The spell ends if you move more than 1,000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.

True Polymorph

True Polymorph

-level (
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Duration:

The target is transformed until it drops to 0 hit points or the spell ends.

True Resurrection

True Resurrection

-level (
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Duration:

Provided the target’s soul is willing and able to return to its body, it returns to life with all of its hit points.

Weird

Weird

-level (
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Duration:

You create illusions which manifest the deepest fears and worst nightmares in the minds of all creatures in the spell’s area.

Wish

Wish

-level (
)
Duration:

This is the mightiest of mortal magics and alters reality itself.

The safest use of this spell is the duplication of any other spell of 8th-level or lower without needing to meet its requirements (including components).

You may instead choose one of the following:

Writhing Transformation

Writhing Transformation

-level (
)
r
Duration:

As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself.

r
This spell may be cast as a ritual