Astral Projection
Astral Projection
Until the spell ends, the targets leave their material bodies (
Awaken
Awaken
You impart sentience in the target, granting it an Intelligence of 10 and proficiency in a language you know. A plant targeted by this spell gains the ability to move, as well as senses identical to those of a human.
Barkskin
Barkskin
The target’s skin takes on the texture and appearance of bark, increasing its AC to 16 (unless its AC is already higher).
Bestow Curse
Bestow Curse
Choose one of the following:
Blood-Writ Bargain
Blood-Writ Bargain
This spell creates a pact which is enforced by celestial or fiendish forces. You and another willing creature commit to a mutual agreement, clearly declaring your parts of the agreement during the casting.
Clone
Clone
This spell grows a duplicate of the target that remains inert indefinitely as long as its vessel is sealed. The clone grows inside the sealed vessel and matures over the course of 120 days. You can choose to have the clone be a younger version of the target.
Contagion
Contagion
Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen from the list below.
Continual Flame
Continual Flame
A magical torch-like flame springs forth from the target. The flame creates no heat, doesn’t consume oxygen, and can’t be extinguished, but it can be covered.
Cure Wounds
Cure Wounds
The target regains hit points equal to 1d8 + your
Darkvision
Darkvision
The target gains darkvision out to a range of 60 feet.