Skip to main content

Arcane Sword

Arcane Sword

-level (
)
Duration:

You summon an insubstantial yet deadly sword to do your bidding. 

Calculated Retribution

Calculated Retribution

-level (
)
Duration:

You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.

Forcecage

Forcecage

-level (
)
Duration:

An opaque cube of banded force surrounds the area, preventing any matter or spells from passing through it, though creatures can breathe inside it.

Magic Missile

Magic Missile

-level (
)
Duration:

A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force damage.

Rage of the Meek

Rage of the Meek

-level (
)
Duration:

You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell.

Spiritual Weapon

Spiritual Weapon

-level (
)
Duration:

You create a floating, incandescent weapon with an appearance of your choosing and use it to attack your enemies.

Tiny Hut

Tiny Hut

-level (
)
r
Duration:

Area: 10-foot radius hemisphere

You create an immobile dome of protective force that provides shelter and can be used as a safe haven. The dome is of a color of your choosing, can’t be seen through from the outside, is transparent on the inside, and can fit up to 10 Medium creatures (including you) within.

r
This spell may be cast as a ritual