Freedom of Movement
Freedom of Movement
The target ignores
Gaseous Form
Gaseous Form
The target, along with anything it’s wearing and carrying, becomes a hovering, wispy cloud. In this form, it can’t attack, use or drop objects, talk, or cast spells.
Jump
Jump
You imbue a target with the ability to make impossible leaps. The target’s jump distances increase 15 feet vertically and 30 feet horizontally.
Levitate
Levitate
Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allows the target to move as if it was climbing.
On subsequent turns, you can use your action to alter the target’s altitude by up to 20 feet in either direction so long as it remains within range. If you have targeted yourself you may move up or down as part of your movement.
The target floats gently to the ground if it is still in the air when the spell ends.
Longstrider
Longstrider
Until the spell ends, the target’s Speed increases by 10 feet.
Misty Step
Misty Step
You teleport to an unoccupied space that you can see, disappearing and reappearing in a swirl of shimmering mist.
Phantom Steed
Phantom Steed
You create an illusory Large creature with an appearance determined by you that comes into being with all the necessary equipment needed to use it as a mount. This equipment vanishes when more than 10 feet away from the creature.
You or any creature you allow may ride the steed, which uses the statistics for a riding horse but has a Speed of 100 feet and travels at 10 miles per hour at a steady pace (13 miles per hour at a fast pace).
Ray of Frost
Ray of Frost
An icy beam shoots from your outstretched fingers.
Slow
Slow
You alter the flow of time around your targets and they become slowed.
Spider Climb
Spider Climb
The target gains the ability to walk on walls and upside down on ceilings, as well as a climbing speed equal to its base Speed.