The target is bombarded with a fraction of energy stolen from some slumbering, deific source, immediately taking 40 radiant damage.
You imbue divine power into your strikes. Until the spell ends, you deal an extra 1d4 radiant damage with your weapon attacks.
A bolt of light erupts from your hand.
Area: 5-foot radius cylinder that is 40 feet high
As long as you can see the target (even if it has cover) radiant holy flame envelops it, dealing 1d8 radiant damage.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.
Creatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).
Area: Line 60 feet long and 5 feet wide
Oozes and undead have