Resplendent Refraction
Resplendent Refraction
The target’s skin becomes reflective and faceted like a finely cut gemstone. Until the spell ends, the target can use their action to fire a beam of reflected light in a 30-foot line.
Angel Paradox
Angel Paradox
The target is bombarded with a fraction of energy stolen from some slumbering, deific source, immediately taking 40 radiant damage.
Divine Favor
Divine Favor
You imbue divine power into your strikes. Until the spell ends, you deal an extra 1d4 radiant damage with your weapon attacks.
Guiding Bolt
Guiding Bolt
A bolt of light erupts from your hand.
Moonbeam
Moonbeam
Area: 5-foot radius cylinder that is 40 feet high
Sacred Flame
Sacred Flame
As long as you can see the target (even if it has cover) radiant holy flame envelops it, dealing 1d8 radiant damage.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Spirit Guardians
Spirit Guardians
You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.
Creatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).
Sunbeam
Sunbeam
Area: Line 60 feet long and 5 feet wide
Sunburst
Sunburst
Oozes and undead have