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Accelerando

Accelerando

-level (
)
Duration:

You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its speed.

Augury

Augury

-level (
)
Duration:

With the aid of a divining tool, you receive an omen from beyond the Material Plane about the results of a specific course of action that you intend to take within the next 30 minutes. The Narrator chooses from the following: 

Contingency

Contingency

-level (
)
Duration:

As part of this spell, cast a spell of 5th-level or lower that has a casting time of 1 action, expending spell slots for both. The second spell must target you, and doesn’t target others even if it normally would.

Divination

Divination

-level (
)
r
Duration:

Your offering and magic put you in contact with the higher power you serve or its representatives.

You ask a single question about something that will (or could) happen in the next 7 days. The Narrator offers a truthful reply, which may be cryptic or even nonverbal as appropriate to the being in question. 

The reply does not account for possible circumstances that could change the outcome, such as making additional precautions. 

r
This spell may be cast as a ritual

Foresight

Foresight

-level (
)
Duration:

You impart the ability to see flashes of the immediate future.

Haste

Haste

-level (
)
Duration:

Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to AC, it has

Legend Lore

Legend Lore

-level (
)
Duration:

You learn significant information about the target. This could range from the most up-to-date research, lore forgotten in old tales, or even previously unknown information. The spell gives you additional, more detailed information if you already have some knowledge of the target. The spell will not return any information for items not of legendary renown.  

Slow

Slow

-level (
)
Duration:

You alter the flow of time around your targets and they become slowed.

Time Stop

Time Stop

-level (
)
Duration:

You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

The spell ends if you move more than 1,000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.