Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to AC, it hason Dexterity , and it gains one additional action on each of its turns. This action can be used to make a single weapon attack, or to take the Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target is tired and cannot move or take actions until after its next turn.
Target one additional creature for each slot level above 3rd. All targets of this spell must be within 30 feet of each other.