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Honor, Glamour, Presentation

Combat, in all of its bleak mundanity, is so much more to those who wield Gallant Heart maneuvers. Dramatic flairs, honorable duels, glamorous attire— fighters using this tradition know how to turn a battle into something truly stylish. They command the attention of enemies and allies alike, helping or hindering all who witness their splendor.

To The Death

To The Death

( points)

A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory.

Captivating Speech

Captivating Speech

( points)

Through moving words, you stir the hearts of your allies and captivate your enemies so completely that your allies go unseen.

When you activate this maneuver, roll a Persuasion check. Then choose up to six creatures within 30 feet of you that can hear you. You can choose which of the following two effects to apply to each target.

Triumphant Return

Triumphant Return

( points)

Not to be kept down, you return to the battle, defiant and ready for more.

Impeccable Presence

Impeccable Presence

( points)

The icon of decorum, your presence leaves no doubt of your whereabouts. When you have the attention you seek, you can add extra flourish that makes hearts swoon.

Allies within 30 feet of you are always aware of your location, regardless of effects or cover that would obfuscate you. You can target them and they can target you as if you can see or hear each other.

Bravado Taunt

Bravado Taunt

( points)

You open your guard in a brazen display of  confidence, daring your foes to strike you.

To My Side

To My Side

( points)

You beckon someone to your side with infectious fervor, be they stranger or comrade-in-arms.

Sporting Chance

Sporting Chance

( points)

Confident in your ability to prevail, you handicap yourself, granting your opponent a chance at victory and renewing your resolve.

Formal Introduction

Formal Introduction

( points)

You announce yourself, why you’re here, and what you’re about to do. From your opponent’s reaction, you can take their measure.

When you activate this maneuver, choose one creature that has rolled initiative, shares a language with you, and hasn’t had damage dealt to it by you in this combat. You reveal your name, as well as one piece of critical information about you (such as a notable title, your current objective, or a dark secret).

Wink and Smile

Wink and Smile

( points)

A tossed rose, a blown kiss—you acknowledge someone whose eye was caught by your swagger.

Overconfident Gambit

Overconfident Gambit

( points)

With utter certainty, you announce your impending success and the impressive means by which you’ll achieve it. The sheer audacity of the attempt makes it that much more inspiring if you succeed.