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Harrying Shots

Harrying Shots

( points)

Your precise attacks lead an opponent when you want them to go.

Until the start of your next turn, when you hit a creature with a ranged weapon attack, you can forgo damage to instead drive it into an adjacent unoccupied square of your choice. This movement does not provoke opportunity attacks. If this movement would drive a creature off a cliff or into a similar hazard, it makes a Dexterity saving throw with advantage. On a success, it isn’t forced to move.

Thread the Needle

Thread the Needle

( points)

You see through all distractions and obstacles to strike true.

Stoic Stance

Stoic Stance

( points)

You ignore distractions and focus on the task at hand.

Resteady

Resteady

( points)

You catch yourself about to blunder, steady yourself, and adjust your aim.

When you make an attack roll but before you know the result of your attack, you can use your reaction to reroll that attack, taking the new result.

Hamstring

Hamstring

( points)

You slow your quarry down and keep them from escaping by hobbling their legs or wings.

Make a single ranged weapon attack against a creature. On a hit, the target takes an additional 1d6 damage and its Speed is reduced by 10 feet until the start of your next turn. If the creature has multiple movement speeds, pick one.