Sonic Maul (Medium Maul; Sonic)
Sonic Maul (Medium Maul; Sonic)
This heavy hammer delivers a thundering boom when it strikes its target.
Longspear (Heavy Polearm)
Longspear (Heavy Polearm)
A basic weapon, the longspear is a simple duranium shaft tipped with a pointed blade.
Reach
Electro Halberd (Heavy polearm; Shock)
Electro Halberd (Heavy polearm; Shock)
This polearm sports an electrified blade.
Reach
Combat Chainsaw (Special)
Combat Chainsaw (Special)
Unlike the tools designed for industry or personal use, combat chainsaws are meant for war. When you make a damage roll with the weapon, if either of the dice result in a 4, you can roll an additional d4 and add the result to the total damage dealt.
Heavy (STR 13+)
Claymore
Claymore
(Scottish) This cross-hilted weapon uses the statistics of a
Musket
Musket
Ratcheting crossbow
Ratcheting crossbow
This crossbow has a large winding wheel affixed to its drawstring which feeds into extra machinery along the stock that catches and pulls the string back again after it is fired. Winding a ratcheting crossbow for a single bolt requires a bonus action or action, and it can be wound to prepare two bolts. Masterwork ratcheting crossbows can be prepared to fire up to four bolts, or be constructed smaller (with statistics like a hand crossbow).
Geared slingshot
Geared slingshot
Constructed much like a crossbow, this shoulder-mounted weapon bears a striking resemblance to a miniature catapult. It is typically used to fire hand-sized rocks but any Tiny object can be used as ammunition instead.
Mercurial maul
Mercurial maul
The liquid metal inside of the shaft and head of this weapon makes it difficult to wield but all the deadlier in expert hands. The minimum result on a damage die rolled with this weapon is a 2.