Skip to main content

Socialite

Socialite

Far from the tawdry confines of the limelight, you wield another form of social power. One ruled by bloodlines and good breeding and a complicated hierarchy of rules and manners you’ve lived among since birth.

Just how highly does your family rank among the rich and powerful? What secret societies and powerful friends can you call on? What lengths will you be told to go to in order to protect your family’s good name?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Socialite CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Socialite MEMENTOS
1
2
3
4
5
6
7
8
9
10

Gambler

Gambler

You haven’t met your match at dice or cards. A career of high stakes and daring escapades has taught you when to play close to the chest and when to risk it all—but you haven’t yet learned when to walk away.

Are you a brilliant student of the game, a charming master of the bluff and counterbluff, or a cheater with fast hands? What turned you to a life of adventure: a string of bad luck, or an insatiable thirst for risk?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Gambler CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Gambler MEMENTOS
1
2
3
4
5
6
7
8
9
10

Employee

Employee

Countries, planets, federations, the Fleet— they all think they hold power with their big decisions and lofty ideals. You know who is really boss because you worked under them. Corporations stretch their reach throughout the galaxy, entrenching their products and agents into every life activity. Their end goal is always the same: profit. You know because that was your end goal as well before you finally left their employ.

Why did you quit corporate life? What kind of riches did you leave behind? What field were you in? Which previous colleague do you hope to never see again?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Employee CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Employee MEMENTOS
1
2
3
4
5
6
7
8
9
10

Diplomat

Diplomat

It doesn’t matter how far apart the worlds are or how many peoples live in the cosmos, communication is still key when it comes to peaceful coexistence. As such, individuals prepared to engage with outsiders are always well-valued. As a diplomat, you are a representative of a world, company or culture to the stars beyond. You act to present the ways of your people in a positive light and further their interests, and learn about the ways of other people either as a form of knowing your enemy or as a means of achieving empathy.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Diplomat CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Diplomat MEMENTOS
1
2
3
4
5
6
7
8
9
10

Devotee

Devotee

You are a follower of a religious movement, whether new or ancient. Your devotion to the faith is anything but casual, representing years of service and training as a disciple or for ordination. Your religion might be common or obscure, open or insular. Some traditions disparage science as an aberrant way of thinking, while others inflate scientific discoveries into eschatological dogmas.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Devotee CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Devotee MEMENTOS
1
2
3
4
5
6
7
8
9
10

Celebrity

Celebrity

Whether you’re a celebrated chef, musical superstar, or popular influencer, you’re famous. Your name and face are across billboards, advertisements, and merchandise galore, and people love—and love to hate—you for it.

Did you come to the public’s attention by winning a famous cooking competition, putting out an innovative new album, or just being wealthy and controversial? Did you step gracefully down from the pedestal you were put on, or were you pushed? Do you want to return to prominence or would you prefer a quiet retirement?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Celebrity CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Celebrity MEMENTOS
1
2
3
4
5
6
7
8
9
10

Replacer

Replacer

You are aware of your counterpart, of course. But more than that, you loathe them. You have started your adventures, at least in part, in order to find this person, remove them in some fashion, and take their place.

Have you located your counterpart yet? Why do you seek to replace them? Are they repugnant and you would right their wrongs? Do you seek to balance the universe? Or do they simply have the life that you were meant to have? What if you do eventually find them—and realize you have no wish to fulfill what was once your burning ambition?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Replacer CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Replacer MEMENTOS
1
2
3
4
5
6
7
8
9
10

Keeper

Keeper

Your life has been chiefly defined by your charge to protect a great treasure or secret which must be kept from the prying eyes of outsiders. Whether you were tasked with protecting a sacred artifact, concealing the true heir to the throne, or maintaining the seal on an ancient curse, the time has come to step into the wider world.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Keeper CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Keeper MEMENTOS
1
2
3
4
5
6
7
8
9
10

Imposter

Imposter

After a long period of captivity, you returned to the surface and were welcomed with open arms, despite your scars and aged appearance. You’ve resumed the life you left behind, re-establishing old connections. The only problem is, it’s not your life to which you’ve returned—you are an imposter.

Whose identity did you adopt? Did you do so with their blessing, or did you leave them for dead? Might they return one day? If so, whose story will be believed?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Imposter CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Imposter MEMENTOS
1
2
3
4
5
6
7
8
9
10

Trader

Trader

You served your apprenticeship among merchants and traders. You’ve traveled dusty miles and haggled under distant skies.

Why are you living a life of adventure? Are you working off your debt to the company store? Are you escorting a caravan through dangerous wilds?

Are you raising capital to start your own business, or trying to restore the fortunes of a ruined trading family? Or are you a smuggler, following secret trade routes unknown to the authorities?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Trader CONNECTIONS
1
2
3
4
5
6
7
8
9
10
D10Trader MEMENTOS
1
2
3
4
5
6
7
8
9
10