Cursed
Perhaps you broke an oath or angered a god, or your parents promised their child’s soul to a fiend. Whatever caused it, you are cursed. The power that laid this upon you has not necessarily made itself known, but its effects are felt regardless. It has shaped your life and interactions with others, made you wary and careful. A tiny slip, a failed moment of etiquette, a dirty glance—any may trigger the curse.
How did you become cursed? Are there those who sympathize with your plight? What transgressions might trigger the curse’s worst effects? What does the curse do?
4 days of rations, one person tent, traveler’s clothes.
Your curse can flare up at any time, but it’s especially likely during times of stress. Whenever you fail at a Deception or Persuasion check, your curse manifests in a manner that you work out with your Narrator ahead of time. The failed check is ignored, and you immediately roll an Intimidation check with which you have expertise , taking the new roll. However, even a successful Intimidation check does not necessarily produce the result you originally intended, as the creatures around you may recoil in fear and distrust. At the Narrator’s discretion, you may keep the expertise die to Intimidation until the end of the scene.
The entity responsible for your curse may press you to complete specific tasks, such as transporting a mysterious item, defeating a hated enemy, or stealing important documents. Work with your Narrator to determine how your curse is leveraged in these situations.
After you complete several such tasks, your infamy grows. You are known by all people within 100 miles of your Prestige Center, many of whom hold you in fearful respect. You and your companions are given a moderate lifestyle in settlements within this area by those who dare not risk your curse.