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Teleportation Circle

Teleportation Circle

-level (
)
Duration:

You draw a 10-foot diameter circle on the ground and open within it a shimmering portal to a permanent teleportation circle elsewhere in the world. The portal remains open until the end of your next turn. Any creature that enters the portal instantly travels to the destination circle.

Permanent teleportation circles are commonly found within major temples, guilds, and other important locations. Each circle has a unique sequence of magical runes inscribed in a certain pattern called a sigil sequence.

Thunderwave

Thunderwave

-level (
)
Duration:

You create a wave of thunderous force, damaging creatures and pushing them back. Creatures in the area take 2d8 thunder damage and are pushed 10 feet away from you. 

Unsecured objects completely within the area are also pushed 10 feet away from you. The thunderous boom of the spell is audible out to 300 feet.

Time Stop

Time Stop

-level (
)
Duration:

You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

The spell ends if you move more than 1,000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.

True Strike

True Strike

-level (
)
Duration:

You gain an innate understanding of the defenses of a creature or object in range.

True Seeing

True Seeing

-level (
)
Duration:

Until the spell ends, the target gains truesight to a range of 120 feet. The target also notices secret doors hidden by magic.

Unholy Star

Unholy Star

-level (
)
Duration:

Area: Four 5-foot radius spheres

A meteor ripped from diabolical skies streaks through the air and explodes at a point you can see 100 feet directly above you. The spell fails if you can’t see the point where the meteor explodes.

Wall of Fire

Wall of Fire

-level (
)
Duration:

You create a wall of fire on a solid surface. The wall can be up to 60 feet long (it does not have to be a straight line; sections of the wall can angle as long as they are contiguous), 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall blocks sight.

Wall of Stone

Wall of Stone

-level (
)
Duration:

A nonmagical wall of solid stone appears at a point you choose. The wall is 6 inches thick and is made up of a contiguous group of ten 10-foot square sections. Alternatively, you can create 10-foot-by-20-foot sections that are only 3 inches thick.

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation but must merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

Warrior’s Instincts

Warrior’s Instincts

-level (
)
Duration:

Your senses sharpen, allowing you to anticipate incoming attacks and find weaknesses in the defenses of your foes.

Water Breathing

Water Breathing

-level (
)
r
Duration:

Until the spell ends, the targets are able to breathe underwater (and still able to respirate normally).

r
This spell may be cast as a ritual