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Spider Climb

Spider Climb

-level (
)
Duration:

The target gains the ability to walk on walls and upside down on ceilings, as well as a climbing speed equal to its base Speed.

Sporesight

Sporesight

-level (
)
Duration:

You throw a mushroom at a point within range and detonate it, creating a cloud of spores that fills the area.

Stinking Cloud

Stinking Cloud

-level (
)
Duration:

You create a roiling, noxious cloud that hinders creatures and leaves them retching. The cloud spreads around corners and lingers in the air until the spell ends.

Stoneskin

Stoneskin

-level (
)
Duration:

Until the spell ends, the target’s flesh becomes as hard as stone and it gains

Storm Kick

Storm Kick

-level (
)
Duration:

You must be able to move in order to cast this spell. You leap into the air and flash across the battlefield, arriving feet-first with the force of a thunderbolt.

Suggestion

Suggestion

-level (
)
Duration:

Creatures that cannot be

Sunbeam

Sunbeam

-level (
)
Duration:

Area: Line 60 feet long and 5 feet wide

Sunburst

Sunburst

-level (
)
Duration:

Oozes and undead have

Telekinesis

Telekinesis

-level (
)
Duration:

You move the target with the power of your mind. Until the spell ends you can use an action on subsequent turns to pick a new target or continue to affect the same target. Depending on whether you target a creature or an object, the spell has the following effects:

Teleport

Teleport

-level (
)
r
Duration:

You teleport the targets instantly across vast distances. When you cast this spell, choose a destination. You must know the location you’re teleporting to, and it must be on the same plane of existence.

Teleportation is difficult magic and you may arrive off-target or somewhere else entirely depending on how familiar you are with the location you’re teleporting to. When you teleport, the Narrator rolls 1d100 and consults Table: Teleport Familiarity.

Familiarity is determined as follows:

r
This spell may be cast as a ritual