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Thread the Needle

Thread the Needle

( points)

You see through all distractions and obstacles to strike true.

Stoic Stance

Stoic Stance

( points)

You ignore distractions and focus on the task at hand.

Resteady

Resteady

( points)

You catch yourself about to blunder, steady yourself, and adjust your aim.

When you make an attack roll but before you know the result of your attack, you can use your reaction to reroll that attack, taking the new result.

Hamstring

Hamstring

( points)

You slow your quarry down and keep them from escaping by hobbling their legs or wings.

Make a single ranged weapon attack against a creature. On a hit, the target takes an additional 1d6 damage and its Speed is reduced by 10 feet until the start of your next turn. If the creature has multiple movement speeds, pick one.

Gunner’s Focus

Gunner’s Focus

( points)

Bringing a heightened focus to the gunner’s seat, you can make a difficult shot seem easy.

You make an attack using a vehicle’s direct fire or indirect fire weapon with advantage.

Blind Stance

Blind Stance

( points)

Even when you can’t see, you are able to sense your environment.

While in this stance you have blindsight to a range of 30 feet, and you are immune to the blinded condition.

Anticipated Intercept

Anticipated Intercept

( points)

You intuit your enemy’s movements and hamper them.

When you see a creature start to use its movement, you can use your reaction to move up to your Speed to a square 5 feet from where it started its movement. The creature makes a Wisdom saving throw or its Speed is reduced to 0 for the remainder of its turn.

Always Prepared

Always Prepared

( points)

You are always looking for the right opportunity.

You take the Ready action as a bonus action.

Trusting Stance

Trusting Stance

( points)

Relaxing your mind, you trust your instincts, allowing your psionic energy to guide your actions.

When you roll a 9 or less on an attack roll with a starglaive, you may treat that roll as though it were a 10.

Reactive Re-arm

Reactive Re-arm

( points)

When your opponent disarms you, you recall your weapon instantly.

If you are disarmed, you can use your reaction to instantly teleport your starglaive back to your hand.