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Farshot Stance

Farshot Stance

( points)

By arching your back and stretching your arms to their fullest extent, you make your ranged weaponry travel further than usual.

When you use a weapon to make a ranged attack, increase its normal range by 20 feet and long range by 50 feet.

 

 

Doubleshot

Doubleshot

( points)

You palm two blades or nock two arrows, launching both missiles at the same opponent.

The next ranged weapon attack you make uses two missiles instead of one. On a hit, you deal an additional weapon damage die.

Covering Fire

Covering Fire

( points)

Making haphazard shots to dissuade enemies, you force opponents onto the defensive by unleashing death from above so an ally can move into position.

Lean Into It

Lean Into It

( points)

Not just commiting to an assault, you shoulder into it with all the strength you can bear and deliver hits that resonate in the very bones of your foes.

Heavy Stance

Heavy Stance

( points)

You set yourself firmly in place, determined not to move.

Cleaving Swing

Cleaving Swing

( points)

After you slam your weapon into an opponent you work the momentum of the blow into another strike at a second enemy nearby in a devastating display of might.

When you hit with a melee weapon attack using a weapon with the heavy property, you can use your reaction to make an additional melee weapon attack against a second creature that is also within your reach.

Catch Your Breath

Catch Your Breath

( points)

You have a limited well of stamina that you can draw on to protect yourself from harm.

You regain hit points equal to 1d6 + your proficiency bonus + your Constitution modifier (minimum 0).

 

Zealous Stance

Zealous Stance

( points)

By submitting to your fervor you make yourself vulnerable but gain an edge on your opponents.

Striding Swings

Striding Swings

( points)

With supreme confidence you march forward with your attack, stepping heavily into every strike and driving each blow home.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Purge Magic

Purge Magic

( points)

As soon as your senses seize upon the uttering of an incantation or a hand working the gestures of magic your body reflexively reacts with violence.

When a creature you can see within your reach casts a spell, you can use your reaction to make a melee weapon attack against it.