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Imposing Glare

Imposing Glare

( points)

For a moment you unleash your fury forcing your enemy to hesitate.

Springing Stance

Springing Stance

( points)

Every time you step, slide, or turn you do so more quickly than usual and it becomes much easier to hurl yourself about.

You increase the distance of your horizontal jumps by a number of feet equal to your proficiency bonus, and the distance of your vertical jumps by a number of feet equal to half your proficiency bonus. In addition, you gain an expertise die on Acrobatics checks and checks made to jump.

Ride Enemy

Ride Enemy

( points)

You leap atop your enemy just as it attacks.

Raking Strikes

Raking Strikes

( points)

You lash out with one strike that sets up another, faster and wilder attack.

Bounding Strike

Bounding Strike

( points)

You leap and bound toward your enemy with animal fury.

Wounding Strike

Wounding Strike

( points)

Swinging or thrusting with your weapon like you have thousands of times before, you know precisely where its tip grazes and your swing hits at the smallest flaw in an opponent’s armor to deliver a painful wound.

Victory Pose

Victory Pose

( points)

Your victory pose spurs your allies.

Choose a weapon when you learn this combat maneuver. When you score a critical hit with this weapon, you can use your reaction to pose dramatically as you finish the strike. 

Throwing Stance

Throwing Stance

( points)

You wield your weapon with a practiced familiarity that makes it deadly even when a foe is beyond your reach, able to hurl it as accurately as a thrown dagger.

Choose a weapon when you learn this combat maneuver. While you are wielding the chosen weapon it has the rebounding property and thrown property (range 30/60 feet). 
 

Dangerous Signature

Dangerous Signature

( points)

You have mastered a strike that is unmistakably your own.