Imposing Glare
Imposing Glare
For a moment you unleash your fury forcing your enemy to hesitate.
Springing Stance
Springing Stance
Every time you step, slide, or turn you do so more quickly than usual and it becomes much easier to hurl yourself about.
You increase the distance of your horizontal jumps by a number of feet equal to your proficiency bonus, and the distance of your vertical jumps by a number of feet equal to half your proficiency bonus. In addition, you gain an expertise die on Acrobatics checks and checks made to jump.
Ride Enemy
Ride Enemy
You leap atop your enemy just as it attacks.
Raking Strikes
Raking Strikes
You lash out with one strike that sets up another, faster and wilder attack.
Bounding Strike
Bounding Strike
You leap and bound toward your enemy with animal fury.
Wounding Strike
Wounding Strike
Swinging or thrusting with your weapon like you have thousands of times before, you know precisely where its tip grazes and your swing hits at the smallest flaw in an opponent’s armor to deliver a painful wound.
Victory Pose
Victory Pose
Your victory pose spurs your allies.
Choose a weapon when you learn this combat maneuver. When you score a critical hit with this weapon, you can use your reaction to pose dramatically as you finish the strike.
Throwing Stance
Throwing Stance
You wield your weapon with a practiced familiarity that makes it deadly even when a foe is beyond your reach, able to hurl it as accurately as a thrown dagger.
Choose a weapon when you learn this combat maneuver. While you are wielding the chosen weapon it has the rebounding property and thrown property (range 30/60 feet).
Dangerous Signature
Dangerous Signature
You have mastered a strike that is unmistakably your own.