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Feinting Strike

Feinting Strike

( points)

You make a skillful, deceptive strike which your foe doesn’t see coming.

Make a melee weapon attack roll using the result of a Sleight of Hand check instead of your attack bonus.

 

Douse

Douse

( points)

You quickly dash a container of liquid over your opponent at an opportune moment.

Redirect

Redirect

( points)

Your opponent’s blow is not simply turned away but re-oriented entirely, forced into inflicting a wound against a foe unfortunate enough to be nearby.

Heightened Reflexes

Heightened Reflexes

( points)

Bracing yourself with a controlled burst of adrenaline propels you into a state of superior awareness along with the energy to act with unnatural quickness.

You gain a number of reactions equal to exertion points spent. You must use these reactions before the start of your next turn.

Flowing Form

Flowing Form

( points)

You turn into a twisting leaf upon the wind of battle, turning every dodged strike into a sublime counterattack.

Mind Over Body

Mind Over Body

( points)

Focusing your thoughts inward allows you to rise above the pain of wounds inflicted upon your body.

Until the start of your next turn, reduce any damage you take by 2.

Instinctive Counterattack

Instinctive Counterattack

( points)

Utilizing reflexes perfected by dedicated training, your body flows into a sublime strike almost without a thought.

When your exertion pool is not empty, you can use your reaction to make a melee weapon attack.

Drive Back

Drive Back

( points)

You move inexorably forward with an attack which cannot be stopped by blade or shield, forcing your opponent back.

Make a melee weapon attack against a creature. Whether or not you hit, the creature is pushed back 10 feet.

Look At Me!

Look At Me!

( points)

Your strikes make foes hesitate, leaving openings for your allies to move free of danger.

Hurl Ally

Hurl Ally

( points)

You throw your ally at an opponent, lending them extra power.