Fell Spines
(3
points)
3rd degree
Eldritch Blackguard
Action
Flesh and bone obey your command and form spines along your forearm. Flinging your arm out, you launch the bony projectiles into your opponents. Choose a number of targets up to your proficiency bonus in a 15 foot cone. Each must make a Dexterity save or take damage equal to your basic melee damage and become rattled until the start of its next turn. This damage is considered both necrotic and piercing. On a successful save, the target does not take the damage, but is still rattled until the start of its next turn.
Source