AC 13
HP 58 (13d8; bloodied 29)
Speed 30 ft., fly 40 ft.
Proficiency +2; Maneuver DC 13
Saving Throws Wis +2
Damage Resistances acid, fire, lightning, thunder; damage from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed , exhaustion , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained
Senses darkvision 60 ft., Passive Perception 10
Languages the languages it spoke in life
Death Howl. When reduced to 0 hit points, the warlord's ghost uses Baleful Wail.
Detect Life. The warlord's ghost magically senses the general direction of living creatures up to 5 miles away.
Incorporeal Movement. The warlord's ghost can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
Undead Nature. A warlord's ghost doesn’t require air, sustenance, or sleep.
Unquiet Spirit. If defeated in combat, the warlord's ghost returns on the anniversary of its death. It can be permanently put to rest only by finding and casting remove curse on its grave or by righting whatever wrong was done to it.
ACTIONS
Presage Death. The warlord's ghost targets a creature within 60 feet that can hear it, predicting its doom. The target makes a DC 14 Wisdom saving throw . On a failure, the target takes 11 (2d6 + 4) psychic damage and is magically cursed for 1 hour. While cursed in this way, the target has disadvantage on saving throws against the banshee’s Baleful Wail.
Baleful Wail. The warlord's ghost shrieks. All living creatures within 30 feet of it that can hear it make a DC 14 Constitution saving throw . On a failure, a creature takes 11 (2d6 + 4) psychic damage. If the creature is cursed by the warlord's ghost , it drops to 0 hit points instead.
REACTIONS
Wounded Warning. When the warlord's ghost takes damage from a creature within 60 feet, it uses Presage Death on the attacker.
Combat
The banshee begins combat by using Presage Death. It uses Wail whenever a cursed creature is within 30 feet, and otherwise uses Presage Death on a creature not yet under its curse.
Names
Ardas, Aurelia, Bellavia, Bittern, Callias, Desdemona, Leta, Morrigan
A type of banshee, the warlord’s ghost can be found re-enacting its defeat on ancient battlefields or pacing the battlements of abandoned castles. It appears as an armored warrior wielding a sword and a bugle. Dozens of incorporeal, spectral soldiers flicker in and out of sight within 60 feet of the ghost. These spectral soldiers can’t be affected except by killing the warlord’s ghost.
A creature cursed by the ghost’s Presage Death action appears to be surrounded by attacking spectral soldiers.
The ghost performs its Wail by blowing a bugle and calling on its spectral soldiers to charge.
Lone Behavior
1 Crooning a love song or working on an opera; attacks if interrupted
2 Mistakes you for someone from its life: friendly unless reminded of its death
3 While attacking, begs to be destroyed
4 Can’t speak, but has something important about its life it wants to communicate; wails when frustrated
Group Behavior
1 Singing together, attacks anyone that doesn’t sign along
2 Floating in a circle around a grim altar; attack on sight
3 Circling an inanimate skeleton, towards which they feel some strong emotion; attack anyone that interferes with it
4 Each wishes you to side with them on some disagreement
1 Distant weeping or singing
2 A distant eerie wail
3 A sudden chill
4 A chilly mist that reduces visibility to 30 feet
5 A corpse, its face frozen in horror, with no obvious cause of death
6 A face looks back at you from a pool of water or mirror
Banshees haunt tombs and places of tragedy.
CR 3–4 Banshee
Treasure gold ring (125 gp), 3 vials of holy water
CR 11–16 3 banshees ; banshee with 2 ghosts
Treasure golden harp (750 gp), letter revealing the spot where 3000 gp are buried, dagger of venom between the ribs of a skeleton