HP 7 (2d6; bloodied 3)
Speed 30 ft.
Proficiency +2; Maneuver DC 12
Senses darkvision 60 ft., passive Perception 10
Keen Smell. The rat has advantage on Perception checks that rely on smell.
Pack Tactics. The giant rat has advantage on attack rolls against a creature if at least one of the rat’s allies is within 5 feet of the creature and not incapacitated .
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Monster Type Description
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.