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Diseased Giant Rat

Challenge
str
6
dex
14
con
10
int
2
wis
10
cha
4

AC 12

HP 7 (2d6; bloodied 3)

Speed 30 ft.


Proficiency +2; Maneuver DC 12

Senses darkvision 60 ft., passive Perception 10

Languages


Keen Smell. The rat has advantage on Perception checks that rely on smell.

Pack Tactics. The giant rat has advantage on attack rolls against a creature if at least one of the rat’s allies is within 5 feet of the creature and not incapacitated .


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution saving throw or it becomes infected with sewer plague .

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.