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Diseased Giant Rat

Challenge
str
6
dex
14
con
10
int
2
wis
10
cha
4

AC 12

HP 7 (2d6; bloodied 3)

Speed 30 ft.


Proficiency +2; Maneuver DC 12

Senses darkvision 60 ft., passive Perception 10

Languages


Keen Smell. The rat has on Perception checks that rely on smell.

Pack Tactics. The giant rat has on against a creature if at least one of the rat’s allies is within 5 feet of the creature and not .


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution or it becomes infected with .

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.