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Giant Scorpion

Challenge
str
14
dex
12
con
14
int
2
wis
8
cha
4

AC 15 (natural armor)

HP 52 (7d10+14; bloodied 26)

Speed 40 ft.


Proficiency +2; Maneuver DC 12

Senses blindsight 60 ft., passive Perception 9

Languages


ACTIONS

Multiattack. The scorpion attacks once with its claws and once with its sting.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends, the scorpion can’t attack a different target with its claws.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage and the target makes a DC 12 Constitution saving throw , taking 16 (3d10) poison damage on a failure or half damage on a success.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.