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Fey Glade

rd tier (
Challenge
DC
(3 hours)

The glade seems to go on forever and ever—because it does! A prankster fey has enchanted this place to make it seem as if it can never be left.

Lore. An Arcana check allows an adventurer to recognize the fey influence.

Magical Effect. The fey glade is a magical effect created through illusion magic. Using dispel magic on the pit to suppress its enchantment for 8 hours requires a spellcasting ability check.

Possible Solutions

The party can make a group Survival check to navigate the glade despite the illusion magic.

Critical Failure: The adventurers lose 3 (1d4+1) days of travel. Each wakes up the next morning with their most brightly-colored non-iron object missing.

Failure: The adventurers lose a full day of travel time. Each wakes up the next morning with their most brightly-colored non-iron object missing

Success: The adventurers successfully navigate the glade.

Critical Success: The adventurers keep fond memories of traveling through the glade. Roll on the Boons and Discoveries table.