Stampede
th tier (
Challenge
DC
Region
Area
A massive herd of stampeding animals are racing towards the party with little to no regard for what’s in their way!
Up and Away. The use of fly , levitate , rope trick , or similar magic triggers an automatic success for that adventurer.
Possible Solutions
Each adventurer decides for themselves how to avoid the stampede as part of a group check.
- An Acrobatics or Athletics check can outrun the herd. This check is made with disadvantage if the adventurers have pack animals with them.
- An Animal Handling check diverts the herd. Anyone able to speak to animals (from a class feature or spell) has advantage .
- A Survival check to search for high ground to wait it out.
Potential Outcomes
Critical Failure: Each adventurer suffers a level of fatigue and the party loses a pack animal, if they have one.
Failure: Each adventurer suffers a level of fatigue .
Success: The adventurers successfully avoid the stampede and continue on their way.
Critical Success: The adventurers successfully avoid the stampede. Roll on the Boons and Discoveries table.
Source