Skip to main content

Breadcrumb

Urthek

Class Bard ; Level 1 (XP 0/0)

Heritage  Dragonborn (white); Culture  Steamforged ;  Background  Farmer ; Destiny  Revenge


Size Medium; Speed 30 ft.

Languages Common, Draconic

Maneuver DC 12; Spell DC 11



Strength

12 (+1) 

Dexterity

14 (+2)* 

Constitution

13 (+1)


Intelligence

10 (+0)

Wisdom 

9 (+0)

Charisma

16 (+3)*
 

  * saving throw proficiency (+2)

 

DEFENCE

Hit Points 9 (Hit dice d8+1)

Fatigue 0; Strife 0

Armor Class 15 (scales)

Armor Proficiencies light armor

 

  OFFENCE

  Claws. Melee Weapon Attack:  +3 to hit, reach 5 ft/, one target. Hit: 1d4+1 slashing damage.

  Hand crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 1d6 piercing damage; dual-wielding, loading.

  Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4+1 piercing damage; dual-wielding, finesse, simple.

  Weapon Proficiencies Simple weapons, hand crossbows, longswords, rapiers, shortswords


Spellcasting

Spell Save DC 15; Spell Attack Bonus +5

Cantrips (3): Vicious MockeryLightFriends

1st-level (4): Speak with AnimalsSleepFaerie FireThunderwave

Notes (see features for more details)

Art specialty. When using voice as spell focus, gain advantage on concentration checks to maintain a spell.


Proficiency Bonus (+2)

   

Skills

  • Animal Handling
  • Culture (linguistics*)
  • Engineering
  • History
  • Nature
  • Performance
  • Persuasion (bribery*)

Tools

  • land vehicles
  • tinker's tools
  • cartographers tools
  • 2 musical instruments

Saving Throws

  • Dexterity
  • Charisma
* specialty (+1d4)    

Heritage Features

Dragon breath

You can use your dragon breath as an action to do cold damage in a 15-foot cone. Each creature in the breath’s area makes a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus

A creature takes 2d6 damage on a failed saving throw, and half damage on a success. The damage increases to 3d6 at 4th level, 4d6 at 9th level, 5d6 at 14th level, and 6d6 at 19th level. After you use your dragon breath, you can’t use it again until you finish a short or long rest .

Draconian armor. 

  • Claws. You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes that deal slashing damage equal to 1d4 + your Strength modifier. 

  • Resistance. You have resistance to cold damage.

  • Scales. You have tough interlocked draconic scales. While you aren’t wearing armor, your AC equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit. 


Culture Features

Mind Like a Steel Trap

You have proficiency in either History, Investigation, or Nature, and you gain an expertise die on checks made using the chosen skill.

Tech Savvy

You have proficiency with tinker’s tools and Engineering, plus one other artisan’s tool of your choice. 

War Scholar

When you replace an attack or use an action to Disarm, Grapple, Overrun, Shove, or Tumble, you gain an expertise die. 

Languages

You can speak, read, write, and sign in Common and one other language.


Class Features

Art Speciality

Voice (Humming, Insults, Oration, Singing). When using this musical art as a spell focus, you have advantage on checks made to maintain concentration on a bard spell.

Bardic Inspiration

You have a preternatural ability to inspire those around you. You can use a bonus action to choose one creature other than yourself within 60 feet of you who can hear or see you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the Narrator says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (3). You regain any expended uses when you finish a long rest.

At 5th level your Bardic Inspiration die increases to d8, at 10th level it increases to d10, and at 15th level it increases to d12.

Battle Hymn

Once at the start of your turn, you can activate a battle hymn by expending a use of Bardic Inspiration (no action is required). Performing a battle hymn requires your concentration, as though you were casting a spell. Once activated, a battle hymn continues until you lose concentration or the start of your next turn.

Overbearing Rhythm. An attacker targeting the creature has disadvantage on its attack roll.


Other Features

Bit and Bridle. You know how to stow and transport food. You and one animal under your care can each carry additional Supply equal to your proficiency bonus.


Destiny 

Source of Inspiration

Served Cold. You draw inspiration from the wails of those who have wronged you. You gain inspiration whenever you outwit a foe without the use of Deception or Persuasion checks.

Inspiration Feature

Cloak and Dagger. You know how to avert suspicion when danger closes in. Whenever you or an ally you can see fail a Sleight of Hand or Stealth check, you can use your reaction to spend your inspiration and undo any consequences of that failed check. 

Fulfillment Feature

Retaliatory Reputation. It has become apparent that wronging you is decidedly unwise and those without a death wish instinctively fear you. While you are not incapacitated, you can use a bonus action to direct a threatening stare at any hostile creature within 20 feet of you. The creature must make a Wisdom saving throw with a DC equal to your passive Intimidation score. On a failure, the creature is frightened until the end of its next turn. A creature that succeeds on its saving throw is immune to your Retaliatory Reputation for the next 24 hours.


Equipment

Supply 0 (max 14)

Dagger, hand crossbow with 20 crossbow bolts, padded cloth armor, musical instrument, entertainer’s pack

  Wealth

   Gold 7