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Aspect of Srasama

Challenge
Tags
Terrain
str
18
dex
18
con
10
int
12
wis
16
cha
12

AC 17 (natural armor)

HP 78 (12d12 bloodied 39)

Speed 50 ft.


Proficiency +3; Maneuver DC 17

Saving Throws see Shared Prowess

Damage Resistance fire, radiant; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities fatigued , frightened , paralyzed , petrified

Senses darkvision 60 ft., passive Perception 13 (see Shared Prowess)


Traits

Shared Prowess. The aspect is proficient in the same saving throws you are. It is also proficient in Perception and in all weapons. It adds your proficiency bonus to those saving throws, to Perception checks and passive Perception, to its attack rolls, and to the DCs to resist its powers. (For example, if a character with a +4 proficiency bonus summons the aspect, its attack bonus will be +8, and the save DC to resist its powers would be 15.)

Maiden, Mother, Crone. The aspect can take up to three actions and one bonus action on her turn. She can use burning scimitar up to three times per round (since she has many swords), but she can use crushing vines and guttering desperation no more than once per turn.


ACTIONS

Burning Scimitar. The maiden slices your foe, and fire erupts from the wound. Melee Weapon Attack: +4 + your proficiency bonus to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Crushing Vines. The mother weaves a spell, creating life. Ranged Spell Attack: +4 + your proficiency to hit, reach 60 ft., one target. Hit: The target is restrained . It can spend an action to make a Strength check (DC 11 + proficiency bonus) to free itself.

Guttering Desperation. The crone speaks a single word: "Grovel." One target within 60 ft. falls prone unless it success a Wisdom saving throw (DC 11 + your proficiency bonus). That creature cannot stand up until the end of its next turn.

Monster Type Description

Celestials are creatures native to divine realms or heavens. Celestials have alignments, such as Lawful Good. Most celestials are good, although the servants of evil deities can be evil. Angels are celestials.