AC 21 (full plate, heavy shield, fighting style)
HP 117 (18d8+36; bloodied 108
Speed 30 ft.
Proficiency +4; Maneuver DC 15
Saving Throws Dex +5, Cha +7
Skills Animal Handling +4, Athletics +7, Insight +4 (1d8), Medicine +4, Perception +4, Religion +6 (1d8
Senses passive Perception 14
Languages French
Action Surge (1/ short rest ). On her turn, Joan can take an additional action on top of her regular action and a possible bonus action.
Divine Sense (3/ long rest ). As an action, until the end of her next turn Joan knows the location of any celestial, fiend, or undead within 60 feet of her that is not behind total cover . She knows the type (celestial, fiend, or undead) of any being whose presence she senses, but not its identity. Within the same radius, she also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Divine Smite. When Joan hits a creature with a melee weapon attack, she can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 3d8. The damage increases by 1d8 if the target is an undead or a fiend.
Jack of All Trades. Joan adds +2 to any ability check she makes that doesn’t already include her proficiency bonus.
Lay on Hands (10 points/ long rest ). As an action, Joan can touch a creature and restore a number of hit points to it, up to the maximum amount remaining in this pool. Alternatively, she can expend 5 hit points to cure the target of one disease or neutralize one poison affecting it.
Maneuver Master (5d8 maneuver dice/
short rest
). Joan can expend a maneuver dice to perform a single maneuver with an attack.
◆ Command. Joan uses her bonus action to forgo one of her attacks and direct a friendly creature who can see or hear her. The creature uses its reaction and makes a weapon attack, dealing 1d8 additional weapon damage on a successful hit.
◆ Disarm. A creature Joan has hit with an attack takes 1d8 additional damage and makes a DC 15 Strength
saving throw
or drops one held item of her choice.
◆ Precise. Joan adds 1d8 to a weapon attack roll.
◆ Sweep. Joan chooses a creature adjacent to her target and within her reach and on a hit, the adjacent creature takes 1d8 damage (of the same type as the weapon attack).
◆ Trip. Joan deals 1d8 additional damage and if the target is a creature of Large size or smaller, it makes a DC 15 Strength
saving throw
or is knocked
prone
.
Spellcasting
. Joan is a 6th level spellcaster that uses Charisma as her spellcasting ability (spell save DC 15; +7 to hit with spell attacks). She knows or has prepared the following spells:
Cantrips: mending, message, true strike
1st level (4 slots):
bane
,
longstrider
,
healing word
,
heroism
,
bless
,
divine favor
2nd level (3 slots):
enhance ability
,
zone of truth
,
aid
3rd level (3 slots):
bestow curse
,
sending
,
revivify
Song of Rest. After a short rest , if Joan or any friendly creatures who can hear her performance regain hit points by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
SPECIAL TRAITS
Leader’s Words. When Joan spends 10 minutes speaking inspirationally, she can choose up to 6 friendly creatures (including herself if she likes) within 30 feet that can hear and understand her. Each creature gains 18 temporary hit points but cannot gain more temporary hit points from this feature until after they have completed a long rest .
Master of the Shield. While she has her shield, Joan adds +2 to Dexterity saving throws against spells or other harmful effects that only target her and she can use a bonus action to use it to shove a creature within 5 feet.
ACTIONS
Extra Attack. Joan attacks twice when she takes the Attack action.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage if wielded in one hand or 8 (1d10+3) slashing damage if wielded in two hands.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/40 ft., one target. Hit: 5 (1d4+3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.
BONUS ACTIONS
Bardic Inspiration 1d8 (3/ short rest ). As a bonus action on her turn, Joan can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check , attack roll , saving throw , or weapon damage roll it makes. The creature can wait until after it rolls before deciding to use the Bardic Inspiration die, but must decide before the Narrator says whether a roll succeeds or fails. In addition, a creature can use its reaction when attacked to use the Bardic Inspiration die, adding the result to its AC and possibly causing the attack to miss.
Second Wind (1/ short rest ). On her turn, Joan can use a bonus action to regain 1d10+8 hit points.
REACTIONS
Shield Cover. Joan can reflexively protect her body with her shield. When she is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Joan can use her reaction to take no damage if she succeeds on the saving throw.
Joan of Arc, the Maid of Orléans, was a French hero and leader in the Hundred Years War between England and France. Born to a peasant family, the young Joan began to have visions of the saints beseeching her to drive out the English and see to the coronation of the rightful ruler of France.
Joan was sent by King Charles VII of France to the Siege of Orléans, a major battle of the war at one of the few cities still loyal to the rightful heir. The young commander was successful, ending the seige in just nine days, which won her the support of the clergy, while the English claimed she was possessed by the Devil.
Joan’s strategy involved turning the conflict into a religious war, and acting as an inspirational leader and figurehead. She followed the siege with a series of victories, which led to Charles VII’s consecration and the final French victory.
Towards the end of the war, Joan was captured by a group of French nobles allied with the English. After several escape attempts, she was tried for heresy and burned at the stake at the age of nineteen, her remains cast into the Seine River. Her executioner later revealed his fear of damnation, having burned a holy woman. Twenty years after her death, the Pope’s inquisitorial court debunked the charges, and declared Joan a martyr. Napoleon made her a national symbol of France nearly 400 years later, and she was finally elevated to sainthood in the early 20th century.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.