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Perseus

Challenge
Tags
str
11
dex
16
con
12
int
14
wis
10
cha
14

AC 17 (padded leather, 1 light shield )
HP 82 (15d8+15; bloodied 41)
Speed 30 ft., fly 30 ft.


Proficiency +4; Maneuver DC 15
Saving Throws Dex +7, Int +6
Skills Athletics +4 (1d8), Perception +4, Persuasion +6 (1d8), Sleight of Hand +7, Stealth +7 (1d8); water vehicles (1d8)
Senses passive Perception 14
Languages Greek, Thieves’ Cant


Action Surge (1/ short rest ). Once on his turn, Perseus can take an additional action on top of his regular action and a possible bonus action.

Evasion. When Perseus is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Improved Critical. Perseus’ weapon attacks score a critical hit on a roll of 19 or 20.

Magic Items.Perseus carries a reflective 1 light shield , the Chrysaor (a golden vorpal shortsword ), Hermes’ talaria ( winged boots ), and the helm of darkness from Hades (treat as a ring of invisibility ).

Second-Story Work. Climbing does not cost Perseus extra movement. When he makes a running jump, the distance he covers increases by 3 feet.

Sneak Attack (1/turn). Perseus deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Perseus that isn’t incapacitated and Perseus doesn’t have disadvantage on the attack roll.


SPECIAL TRAITS

Fortune Points (3/ long rest ). Perseus can spend one fortune point to reroll an attack roll , ability check , or saving throw , or to force an attacker to reroll an attack made against him.


ACTIONS

Extra Attack. Perseus attacks twice when he takes the Attack action.

Chrysaor ( vorpal shortsword ). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d6+8) magical slashing damage that ignores resistances . When the creature has at least one head and Perseus rolls a 20 on the attack roll, he cuts off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the Narrator decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 27 (6d8) slashing damage from the hit.


REACTIONS

Uncanny Dodge. When an attacker Perseus can see hits him with an attack, Perseus can use his reaction to halve the attack’s damage against him.


BONUS ACTIONS

Cunning Action (1/turn). Perseus can use a bonus action to take the Dash, Disengage, Hide, Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Medusa Head. Perseus carries the severed head of Medusa in a knapsack and can use his Cunning Action to wield the monster’s Petrifying Gaze. When a creature that can see the medusa’s eyes starts its turn within 30 feet of the medusa’s head, it makes a DC 14 Constitution saving throw . If the saving throw fails by 5 or more, the creature is instantly petrified . Otherwise, a creature that fails the save begins to turn to stone and is restrained . The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Second Wind (1/ short rest ). On his turn, Perseus can use a bonus action to regain 1d10+5 hit points.

Description

It’s time to take a look at one of Greece’s most beloved heroes, known far and wide for slaying Medusa and having an array of magical gear: Perseus! Read onward to find out more about the invisible-capped decapitating founder of Mycenea.

Not unsurprisingly, Perseus was one of Zeus’ offspring. His mother was Danaë, daughter of Acrisus the King of Argos, a woman prophesied to beget Acrisus’ slayer, and who was thus locked away to no avail. When Perseus was born, the king was not willing to cross the gods directly, and so cast his daughter and grandson out into the sea in a wooden chest. They survived and washed up on an island where they were taken in by the fisherman Dictys.

Dictys’ brother, Polydectes, was king of the island, and fell in love with Danaë but Perseus would have none of it; so Polydectes tricked him, requesting that all the guests of his banquet bring him horses. Perseus had no horses and asked Polydectes to name another gift, and in reply Polydectes chose the head of Medusa the gorgon.

Athena, the goddess of wisdom, told Perseus to find the Nymphs of the West and acquire the weapons to kill Medusa. To do that, he first had to seek out the Graeae, the three sisters of the gorgon—these old women shared one eye between them. To force them to share this information Perseus stole their eye, holding it hostage until they told him where to find the nymphs.

When he found them, the nymphs gave Perseus a knapsack to hold Medusa’s head, an adamantine sword from Zeus, the helm of invisibility from Hades, a polished shield from Athena, and Herme’s winged sandals. In Medusa’s cave, using the reflection of the shield, he safely snuck up on and decapitated the gorgon in her sleep. The winged horse Pegasus sprang from out of her headless body along with the golden sword Chrysaor. Two other gorgons chased after him but he escaped by using the helm from Hades, seeking refuge from King Atlas. Atlas refuses, and so Perseus turns him to stone.

That’s far from the end of Perseus’ adventures. He slew the sea-serpent Cetus, took a wife by turning her betrothed to stone, and returned home to find his mother being violently pursued by Polydectes—so guess who got turned to stone?

Afterward he returned his magical goodies, possibly tamed Pegasus, founded Mycenae, killed his grandfather King Acrisius, and was killed by Megapenthes in revenge—but this is already overly long.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.