AC 13 (natural armor)
HP 90 (bloodied 45)
Speed 30 ft., fly 30 ft. (hover), swim 30 ft.
Proficiency your proficiency bonus; Maneuver DC your spell save DC
Condition Immunities
fatigue
,
paralyzed
,
petrified
,
strife
,
unconscious
Senses darkvision 60 ft., passive Perception 12
Languages Deep Speech, telepathy 120 ft.
ACTIONS
Slam. Melee Weapon Attack: your spell attack bonus to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage plus extra damage equal to spell slot level. If the target is a Medium or smaller creature, it is grappled (your spell save DC to escape).
Bite. Melee Weapon Attack: your spell attack bonus to hit, reach 5 ft., one target grappled by the aberration. Hit: 25 (6d6 + 4) piercing damage plus extra damage equal to spell slot level.
Aberrations are unnatural beings that don’t belong to this plane of existence. Many aberrations are telepathic and use a mental power known as psionic power instead of magic. An aboleth is an aberration.