Skip to main content

Conjured Aberration

Challenge
Terrain
str
18
dex
14
con
16
int
12
wis
14
cha
12

AC 13 (natural armor)
HP 90 (bloodied 45)
Speed 30 ft., fly 30 ft. (hover), swim 30 ft.


Proficiency your proficiency bonus; Maneuver DC your spell save DC
Condition Immunities fatigue , paralyzed , petrified , strife , unconscious
Senses darkvision 60 ft., passive Perception 12
Languages Deep Speech, telepathy 120 ft.


ACTIONS

Slam. Melee Weapon Attack: your spell attack bonus to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage plus extra damage equal to spell slot level. If the target is a Medium or smaller creature, it is grappled (your spell save DC to escape).

Bite. Melee Weapon Attack: your spell attack bonus to hit, reach 5 ft., one target grappled by the aberration. Hit: 25 (6d6 + 4) piercing damage plus extra damage equal to spell slot level.

Monster Type Description

Aberrations are unnatural beings that don’t belong to this plane of existence. Many aberrations are telepathic and use a mental power known as psionic power instead of magic. An aboleth is an aberration.