Poison-Dart Skulls Trap
In the center of the room, a 3-foot-tall skull sits atop a carpeted dais. Something glints inside the skull’s single, huge eye socket. Human-sized skulls, each also with one eye, are set into the walls.
Stepping onto the huge skull’s dais triggers a Failure.
Central Skull. A creature that makes a History or Nature check identifies the large skull as that of a cyclops. An examination of the skull reveals a Minor Treasure inside it, easily retrievable by reaching its eye socket.
Dais. The dais is two steps high and covered with faded red carpet. An Engineering or Investigation check, or an examination of the dais or carpet, reveals that the carpet conceals pressure plates that activate when weight is put on the dais.
Wall Skulls. A Perception check, or an examination of the wall-mounted skulls, reveals that the skulls are artificial and that their eyes are tubes that extend into the wall. A creature can make an Engineering or Sleight of Hand check to plug or otherwise disable one of the four smaller skulls’ eye sockets, removing one dart from the trap’s barrage. On a failure, the creature only believes the eye hole has been disabled.
- A creature can make a thieves’ tools check to disable the pressure plates.
Potential Outcomes
Critical Failure or Failure. A dart fires from each of the four wall-mounted skulls. Each dart makes a ranged attack with a +8 bonus against a random target in the room. A target hit by a dart takes 3 (1d6) piercing damage and makes a DC 15 Constitution saving throw , taking 11 (2d10) poison damage on a failed save or half damage on a success.
Success or Critical Success. The trap is disabled.