AC 11
HP 1 (1d8 – 3)
Speed 30 ft.
Proficiency +2; Maneuver DC 11
Damage Immunities poison
Condition Immunities
fatigue
,
poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages of its creator but can’t speak
ACTIONS
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft.,one target. Hit: 4 (1d6 + 1) slashing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
The bonespawn follows its orders without imagination or deviation. When ordered to fight, it moves towards the closest enemy by the shortest available route, making no effort to avoid hazards.
While most skeletons are the undead remains of a single corpse, mismatched and jumbled bones can be raised as bonespawn. Bonespawn lack the half-remembered battle instincts and the durability of true skeletons, but they are deadly in large numbers
Skeletons guard tombs and temples.
CR 0–2 1d8 bonespawn ; 1 or 2 skeletal immortals ; four-armed skeletal immortal
Treasure 100 gp, masterwork scimitar
CR 3–4 1 or 2 skeletal immortals with 1d4 skeletons or 1d8 bonespawn ; 3 or 4 burning bonespawn ; skeletal immortal with 2 burning bonespawn
Treasure 500 gp, +1 shortsword (named Necropolis; glows when within 30 feet of corporeal undead)
CR 5–10 skeletal warlord with 1d4 + 4 bonespawn ; 3 to 5 burning skeletal immortals ; four-armed skeletal champion
Treasure 1,200 gp, ancient signet ring (500 gp), circlet of blasting