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Four-Armed Bonespawn

Challenge
Tags
Terrain
str
10
dex
12
con
4
int
4
wis
6
cha
5

AC 11
HP 2 (2d8 – 6)
Speed 30 ft.


Proficiency +2; Maneuver DC 11
Damage Immunities poison
Condition Immunities fatigue , poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages of its creator but can’t speak


Elite Recovery. At the end of each of its turns while bloodied , the skeleton ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while unconscious or incapacitated .

Four Arms. As a bonus action on each of its turns, the skeleton can make an attack or take the Multiattack action.

Reactive Arms. The skeleton can take two reactions each round, but not more than one per turn.


ACTIONS

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft.,one target. Hit: 4 (1d6 + 1) slashing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

The bonespawn follows its orders without imagination or deviation. When ordered to fight, it moves towards the closest enemy by the shortest available route, making no effort to avoid hazards.

Description

While most skeletons are the undead remains of a single corpse, mismatched and jumbled bones can be raised as bonespawn. Bonespawn lack the half-remembered battle instincts and the durability of true skeletons, but they are deadly in large numbers.

With the ability to rearrange limbs as they like, it’s no surprise that necromancers hit upon a simple way to increase their skeletons’ deadliness: add more arms. Four-armed skeletons weave their weapons in glittering offensive and defensive displays that can overwhelm lone opponents.

Encounters

Skeletons guard tombs and temples.

CR 0–2 1d8 bonespawn ; 1 or 2 skeletal immortals ; four-armed skeletal immortal

Treasure 100 gp, masterwork scimitar

CR 3–4 1 or 2 skeletal immortals with 1d4 skeletons or 1d8 bonespawn ; 3 or 4 burning bonespawn ; skeletal immortal with 2 burning bonespawn

Treasure 500 gp, +1 shortsword (named Necropolis; glows when within 30 feet of corporeal undead)

CR 5–10 skeletal warlord with 1d4 + 4 bonespawn ; 3 to 5 burning skeletal immortals ; four-armed skeletal champion

Treasure 1,200 gp, ancient signet ring (500 gp), circlet of blasting

Monster Type Description

Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons . Others, like vampires , are the products of an evil ritual or curse.