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Motley Warrior

Challenge
Tags
str
16
dex
14
con
14
int
10
wis
12
cha
10

AC 12
HP 27 (5d8 + 5; bloodied 13)
Speed 40 ft.


Proficiency +2; Maneuver DC 13
Skills Athletics +5, Perception +3 (+1d4)
Senses darkvision 60 ft., passive Perception 15
Languages any two


Strange Gifts. The warrior has a bestial feature. Roll 1d6.

1–2: Long Arms. The reach of the warrior’s melee attacks increases by 5.

3–4: Tail. The warrior gains an expertise die on checks made to balance or climb or make Sleight of Hand checks. Its tail can carry objects weighing up to 5 pounds.

5–6: Pincers. When the warrior hits with a claw attack, the target is grappled (escape DC 13).


ACTIONS

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.