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Locust Swarm

nd tier (
(1 hour)

What at first looks like a dark cloud reveals itself as a swarm of hungry insects. They’ve scented the party’s food and they’re approaching fast!

Burn Them! The use of a a spell with an area effect that inflicts fire or cold damage to target the swarm triggers an automatic success for that adventurer.

Duck Out. The use of rope trick , tiny hut , or similar planar magic triggers an automatic success for that adventurer and any who join them.

Possible Solutions

Each adventurer decides for themselves how to avoid the swarm as part of a group check. A Stealth or Survival check enables an adventurer to find a suitable place to hide from the swarm, while an Athletics check can outrun the swarm. Adventurers with a Speed of 40 feet or more make this check with advantage , while those leading pack animals suffer disadvantage .

Potential Outcomes

Critical Failure. The locusts overcome them. Each adventurer that fails takes 16 (4d8) piercing damage and loses 6 (2d4 + 1) Supply.

Failure. Each adventurer that fails loses 2 Supply and suffers a level of strife from the experience of being swarmed.

Success. The adventurers are safe from harm.

Critical Success. These big locusts turn out to be edible. Each adventurer gains 1d4 Supply.