What at first looks like a dark cloud in the water reveals itself as a swarm of hungry piranhas. They’ve scented the party’s food and they’re approaching fast!
Each adventurer decides for themselves how to avoid the swarm as part of a group check.
- A Stealth or Survival check enables an adventurer to find a suitable place to hide from the swarm.
- An Athletics check can outswim the swarm. Adventurers with a swim speed of 40 feet or more make this check with .
- A water vehicles check can also outpace the swarm.
Critical Failure. The piranhas overcome them. Each adventurer that fails takes 16 (4d8) piercing damage and loses 6 (2d4 + 1) Supply.
Failure. Each adventurer that fails loses 2 Supply and suffers a level offrom the experience of being swarmed.
Success. The adventurers are safe from harm.
Critical Success. These big pirhanhas turn out to be edible. Each adventurer gains 1d4 Supply.