Armor Class 16
Hit Points 170 (20d6+100; bloodied 85)
Speed 120 ft.
Proficiency +4; Maneuver DC 18
Skills Acrobatics +10, Perception +6, Stealth +10
Condition Immunities
charmed
,
fatigue
,
frightened
Senses darkvision 120 ft., passive Perception 16
Languages Common
Bag of Holding. The Easter Bunny carries a bag of holding filled with candy, chocolate, toys, and brightly decorated eggs.
Climbing Run. On its turn while it is moving, the Easter Bunny has a climb speed equal to its normal speed.
Dashing Dodge. When the Easter Bunny takes the Dash action, creatures have disadvantage on attack rolls against it until the start of its next turn.
Evasion. If the Easter Bunny is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Easter Bunny instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Fast Feet. The Easter Bunny ignores difficult terrain .
Fast Fighting. The Easter Bunny uses Dexterity instead of Strength for the attack and damage rolls of its unarmed strikes and any weapon that does not have the Heavy property. In addition, it can roll 2d10 in place of the normal damage of any non-Heavy melee weapon it is wielding.
Igniting Throw. The Easter Bunny can throw objects so quickly that they catch flame, dealing 9 (2d8) extra fire damage (included below).
Knock Knock. No door or lock can bar the Easter Bunny’s way. It can cast knock at will. This trait otherwise works like the spell, but the Easter Bunny can use a bonus action to cast, and no loud knock emanates from the object.
Naughty or Nice. At the start of its turn, the Easter Bunny can open up its senses to peer into the souls of those around it. Until the end of its next turn, the Easter Bunny knows the location of any humanoid within 60 feet of it that is not behind total cover , but not the identities of these humanoids.
ACTIONS
Multiattack. The Easter Bunny attacks five times.
Fast Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage. A target that takes 10 or more damage falls prone if it does not make a DC 18 Dexterity saving throw .
Thrown Object. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d4+6) damage determined by object type plus 9 (2d8) fire damage.
BONUS ACTIONS
Knock Knock. No door or lock can bar the Easter Bunny’s way. It can cast knock at will. This trait otherwise works like the spell, but the Easter Bunny can use a bonus action to cast, and no loud knock emanates from the object.
REACTIONS
Fast Kick. When moving away from a prone creature the Easter Bunny can make a Fast Strike attack.
Fast Reactions. The Easter Bunny can take 3 reactions each round, but never the same reaction twice in the same round.
Uncanny Dodge. When an attacker the Easter Bunny can see hits it with an attack, it can use its reaction to halve the attack’s damage against it.
The Easter Bunny is a mythological figure known to many a child. Every year, a rabbit travels around the globe delivering Easter eggs to lucky kids.
Originally the Easter Bunny judged children, gifting them with eggs depending on whether they’d been good or bad in a fashion not dissimilar to Santa Claus. The bunny carries a basket of chocolate eggs, and sneaks into the homes of deserving recipients during the night.
In medieval Europe, eating eggs was not allowed during Lent. Just before Lent began, children would go door-to-door begging for eggs. Then, when Lent was over, the eggs were decorated as part of the Easter celebration. The connection between eggs and Easter continued with German Lutherans, and evolved through the Eastern Orthodox Church (who still dye their Easter eggs red), and then spread to the United States in the 18th century, where the Pennsylvania Dutch told tales of the ‘Osterhase’—the Easter Hare!
There are other theories about the bunny’s origins, of course. Ēostre, the Saxon goddess of fertility, had a hare as her companion.
Whatever this magical beast’s origins, one thing is known for sure: every year the Easter Bunny delivers brightly-colored Easter eggs to every good child, wherever they are. Stealthy and quick, legends may vary as to the bunny’s exact nature (the Swiss attribute the gifts to a cuckoo, and other parts of Europe believe it to be a fox) but, like Santa, there’s no keeping the Easter Bunny from its vital task!
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.