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Talented Telepath

Synergy Feat
Prerequisite
3 levels in marshal, 3 levels in wizard

The bonds forged in battle can be exceptionally strong among some marshals, the pressures of combat unlocking mental powers that grant a baffling mastery over the battlefield. Your capacity for coordinating with allies is so sublime that you make a connection with their minds that allow you all to act in concert.

You gain telepathy to a range of 60 feet. You can telepathically communicate with a creature you can see so long as it knows at least one language. If you are already telepathic, the range of your telepathy increases by 60 feet. In addition, you gain the Telepathic Link feature.

Telepathic Link

At the end of each short or long rest , choose up to a number of willing creatures equal to your proficiency bonus plus your Intelligence modifier and spend a number of exertion points equal to half the number of chosen creatures (minimum 1). The chosen creatures must know at least one language (though it need not be the same one). So long as you remain conscious a telepathic link connects your mind and the minds of the chosen creatures until the next time you take a short or long rest. If you do fall unconscious , the link is severed and must be established a new on a short or long rest.

So long as they remain on the same plane of existence, the chosen creatures may communicate telepathically with each other regardless of language if they are within a number of miles equal to your proficiency modifier of you. Creatures that are out of range regain these benefits once they re-enter it. This means a creature on the Ethereal Plane cannot benefit from this feature, no matter how close it seems to be to your location in the Waking, though it regains these benefits upon returning to the appropriate plane if it is within range.

You can use a bonus action to briefly observe the world through the senses of one creature in the Telepathic Link. While doing so you experience the world as it does, gaining the benefit of any special senses it has. Alternately, you can choose to continue to observe through the senses of the creature until the start of your next turn, and while doing so are blind and deaf to your body’s surroundings. This does not grant you any control over the creature’s actions, and if it is killed or falls unconscious while you are using its senses, you gain a level of strife . Strife gained in this way is removed upon finishing a short or long rest.