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Blightblood Clan Leader Hue

Challenge
Tags
str
12
dex
14
con
10
int
12
wis
12
cha
12

AC 16 (chain shirt, buckler shield)

HP 24 (7d6; bloodied 12)

Speed 30 ft.


Proficiency +2; Maneuver DC 12

Skills Stealth +4 (+1d4), Intimidation +3

Senses darkvision 60 ft., passive Perception 11

Languages Common, Goblin


Poison Immunity. The goblin has immunity to poison damage and the poisoned condition.

Toxic Discharge. When the goblin is reduced to 0 hit points they explode into a 5-foot radius cloud of toxic gas. Each creature in the area makes a Dexterity saving throw against the goblin’s maneuver DC or takes 5 (2d4) poison damage.


ACTIONS

Multiattack. The goblin attacks twice with its scimitar.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Command Minions. Up to 3 goblins within 30 feet that can hear or see it use their reactions to make a single melee attack each.


BONUS ACTIONS

Nimble Escape. The goblin takes the Disengage or Hide action.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.