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Clan Blightblood Musketeer

Challenge
str
8
dex
12
con
10
int
10
wis
10
cha
10

AC 13 (leather armor)

HP 10 (3d6; bloodied 5)

Speed 30 ft.


Proficiency +2; Maneuver DC 11

Skills Stealth +3 (+1d4)

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin


Poison Immunity. The goblin has immunity to poison damage and the poisoned condition.

Toxic Discharge. When the goblin is reduced to 0 hit points they explode into a 5-foot radius cloud of toxic gas. Each creature in the area makes a Dexterity saving throw against the goblin’s maneuver DC or takes 5 (2d4) poison damage.


ACTIONS

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Two goblin musketeers together can operate a musket. If one uses its action to assist, the other gains the following additional action:

Musket. Ranged Weapon Attack: +3 to hit, range 60/180 ft., one target. Hit: 10 (2d8 + 1) piercing damage.


BONUS ACTIONS

Nimble Escape. The goblin takes the Disengage or Hide action.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.