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Donald Morrison

Challenge
Tags
Terrain
str
16
dex
12
con
14
int
10
wis
10
cha
10

AC 14 (leather)

HP 32 (5d8 + 10; bloodied 16)

Speed 30 ft.


Proficiency +2; Maneuver DC 13

Skills Intimidation +2

Senses passive Perception 10

Languages Common


ACTIONS

Multiattack. The thug attacks twice with their brass knuckles.

Brass Knuckles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If this damage reduces the target to 0 hit points, it is unconscious and stable.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 feet, one target. Hit: 7 (1d10 + 2) piercing damage.

Description

Donald Morrison ( thug ) is a giant of a man that wears a kilt and works the forge in Thornbury. He’s not as skilled as Rorus Klain is, but still produces serviceable items of decent quality. Rorus employs him when there is a large order that needs filling to handle the more work-a-day needs of the community. Both men are on genial terms with each other, but is that just a hint of jealousy in Morrison’s eyes?

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.