AC 18 (full plate)
HP 93 (11d8 + 44; bloodied 46)
Speed 30 ft.
Proficiency +3; Maneuver DC 15
Saving Throws Str +7, Con +7, Wis +5, Cha +5
Skills Athletics +7, Insight +5, Perception +5, Religion +4
Condition Immunities frightened
Senses passive Perception 15
Languages Common
Aura of Courage. While the knight is conscious, allies within 10 feet are immune to being frightened .
ACTIONS
Multiattack. The knight attacks twice with their greatsword.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 5 (2d8) radiant damage.
Lance (Mounted Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack, they deal an extra 13 (2d12) piercing damage, and the target makes a DC 14 Strength saving throw , falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.
Lay On Hands (1/Day). The knight touches a willing creature or themself and restores 30 hit points.
Knightly Inspiration (1/Day). The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute, inspired creatures gain an expertise die (1d4) on attack rolls and saving throws . A creature can benefit from only one Knightly Inspiration at a time, and the knight cannot target themselves.
The county of Holdenshire is governed by Lord Pemberton ( holy knight ) and his lady-wife Lady Sybill Pemberton ( acolyte ), and it contains the village of Hengistbury as well as the hamlet of Thornbury. They reside in Hengistbury Keep on a small hill overlooking the larger settlement. Lady Sybill Pemberton is a cleric of the Keeper and volunteers in the only temple in Hengistbury, aided by Ariel and Prirkka. Each year she organizes the Autumn Festival. Lord and Lady Pemberton also own Hengistbury’s Bleeding Heart Tavern and have an unusual arrangement for running it. Between the tavern, the Autumn Festival, and several other local programs they do much to ensure the communities in their care remain healthy, happy, and prosperous. News of local problems and impending danger have made the lord and lady anxious about the fate of Holdenshire, and they are very eager to receive help in getting things back to normal (and quite willing to handsomely reward a group of adventurers for helping out).
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.